Daz3D - Posing a character + build an Armor in Z-Brush

Hello

I'm looking for help regarding rigging. 

Basically what I'd like to achieve is to create an armor in Zbrush for a nude character-posed in Daz3D. I followed a Tutorial on youtube for clothing, this is great because they can have distortion. But for raw armor ? I want to create all items separately and stick them onto the body. they need to look "real" so no distortion on them if I pose them. Does anyone got any tutorial or ressources regarding this ?

(Attachement) This is an example of what I'm looking to create : 

Thanks

ZBrush-Document3.jpg
1120 x 840 - 478K

Comments

  • Well, you could model each piece as a sepaarte OBJ file then import it and parent it - props won't bend, and won't need any rigging, but you'd still need some kind of body suit for the mail. If this is a weight-mapped figure it would be possible to make each piece of solid armour move as a unit, but you'd probably need either custom morphs in the armour to cope with the bulges of bent bones or morphs or (for a Genesis figure) GeoGrats to hide parts of the figure (depending on whether you thought the armour would be moved by or would constrain the flesh).

  • Hey Richard,

    Thanks for the answers.

    Yes I'd like to model seperate OBJ file (shoulders, arms, etc)
    Where can I look to "parent" obj inside Daz ? I never did this

    Thanks !

     

     

    Antoine
     

  • Either drag and drop in the Scene pane or right-click on the item and select Change parent (or select the item and use the same command in the Scene pane option menu) - the new parent should be the bone the item is meant to move with.

  • Also keep in mind that you want to use a lower polycount that what a piece like the one you're showing would have.  That level would be mainly for making normals/bump/displacement and textures to apply to a lower poly model in Studio. (Daz is the company name).

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