Solved - Still Confused about my Viewport

JasmineSkunkJasmineSkunk Posts: 1,902
edited January 23 in The Commons

SO I still feel like I don't understand my camera/settings/viewport/render.... yadayadayada.

For example, I have a primitive I am trying to test shaders on and when I have it facing directly at me facing front, I can see it in the viewport just fine, but if I rotate the camera at all, it goes completely black. I have toggled "preview lights" switch in the Windows tab, tried all the dome and scene, dome only, sky only, blah blah blah -in the environment tab and toggled the headlamp settings in both the render tab and the camera tab...and nothing changes it. Is there a way to see this at any angle in the viewport?

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Post edited by JasmineSkunk on

Comments

  • crosswindcrosswind Posts: 6,978
    edited January 23

    Usually, if there's a texture map in Base Color slot, but the color is set to black or sth. like dark grey, you'll have such an "issue". Pls check if that's the case...

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    Post edited by crosswind on
  • JasmineSkunkJasmineSkunk Posts: 1,902

    No, the base color is white. See below

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  • felisfelis Posts: 4,335

    I think it is because your Diffuse Weight is 0.

  • crosswindcrosswind Posts: 6,978
    edited January 23

    Oh, that's it ~ or you better change Base Mixing to PBR Metallicity ~~ which is better than Weighted. PBR Weighted is calculated based on Diffuse Weight and Glossy Weight, may be better for some fabric like velvet. But for a cotton fabric which has very less glossiness, it's not a good setting...

    Or setting Diffuse Weight to 1.0, Glossy Weight to <0.5, may be a good combo.

     

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    Post edited by crosswind on
  • JasmineSkunkJasmineSkunk Posts: 1,902

    Thanks guys! Yeah... I guess that's how these were set up.

    All the shaders load in as weighted and the weight is at zero. I wonder if there was a reason? LOL... Idk! but that helped! Thank you! smiley

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