Elementary, my dear Walter 9

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Comments

  • TotteTotte Posts: 13,959
    edited January 27

    I love him!

     

    Just need some stained, broken missing teeth

    Walter.png
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    Post edited by Totte on
  • HylasHylas Posts: 4,987

    markusmatern said:

    So far I really like him

    Here is my take on an unfinished Walter concept:
    100% Walter with 50% Death 9 HD Apocalypse Add-On

    For all asserts used see in my gallery

    Wow! yes

  • barbultbarbult Posts: 24,243

    Totte said:

    I love him!
    Just need some stained, broken missing teeth

    https://www.daz3d.com/teeth-essentials-shapes-and-materials-for-genesis-9

     

  • GordigGordig Posts: 10,053

    tsroemi said:

    He's looking incredibly real in this one, wow! 

    The neck textures are looking pretty compressed/low resolution, though.

  • barbultbarbult Posts: 24,243
    edited January 28

    Cairo, Dikembe and Walter mix.

    Cairo Dikembe Walter Mix_002_Default Camera PS3.jpg
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    Post edited by barbult on
  • SapphireBlueSapphireBlue Posts: 958
    edited January 28

    markusmatern Your character concept looks amazing!

    barbult Wow, that's a stunningly good mix you posted just before!

     

    I wasn't planning on getting Walter (yet), but you guys twisted my arm.

    An old ruthless king from a half-forgotten project idea popped into mind. So I thought I'd try Walter in the role. I dialed in his thin shape a bit for the head and added his age spots. He's really well done, seems very versatile and full of character. All those different character promos for him are really great, as are all the renders here. Well, can't not like him! 

    King


     

     

    Post edited by SapphireBlue on
  • markusmaternmarkusmatern Posts: 559
    edited January 28

    Gordig said:

    tsroemi said:

    He's looking incredibly real in this one, wow! 

    The neck textures are looking pretty compressed/low resolution, though.

    My render had depth of field activated, which may have blurred some areas of the neck. I rendered with IRAY Texture Compression enabled and I uploaded a compressed JPG.
    This is a render without depth of field. I set Iray texture compression to 4096 for low and 4096 for medium. I uploaded the JPG compressed with JPG quality 100% using Affinity Photo:

    The original texture is 4K saved as JPG, however I did not see any JPG compression artefacts in them when inspecting them with 100% resolution in Affinity Photo.
     

    WalterHD_Mugshot_NeckHQ_small.jpg
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    Post edited by markusmatern on
  • barbult said:

    Cairo, Dikembe and Walter mix.

     

    Great combination!

  • TotteTotte Posts: 13,959
    edited January 28

    barbult said:

    Totte said:

    I love him!
    Just need some stained, broken missing teeth

    https://www.daz3d.com/teeth-essentials-shapes-and-materials-for-genesis-9

    With more suitable teeth, thanks @barbult

    walter2.png
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    Post edited by Totte on
  • ArtiniArtini Posts: 9,456
    edited January 28

    Great looking character - Walter 9 HD

    Walter902.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 9,456
    edited January 28

    ... and the postworked one...

    Walter902ps.jpg
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    Post edited by Artini on
  • TotteTotte Posts: 13,959

    Great render @Artini!

  • barbultbarbult Posts: 24,243
    edited January 29

    I'm still having fun mixing Walter. This is Walter mixed with Gnomely.

     

    Gnomely Walter 9 Mix_001_Camera PS.jpg
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    Post edited by barbult on
  • ArtiniArtini Posts: 9,456

    Totte said:

    Great render @Artini!

    Thanks a lot, Totte.

     

  • barbultbarbult Posts: 24,243
    edited January 29

    Walter and Genghis Khan mix ready for a round of golf.

    Genghis Khan 9 Walter 9 Mix_002_Camera.jpg
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    Post edited by barbult on
  • paulawp (marahzen)paulawp (marahzen) Posts: 1,370
    edited February 3

    I don't normally do much with characters, but I might actually be able to use Walter here and there ... this is just an initial bit of tinkering.

    CustomWalter.jpg
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    Post edited by paulawp (marahzen) on
  • barbultbarbult Posts: 24,243

    He looks excellent @paulawp

  • @barbult and @paulawp Both your characters look amazing! yes

  • benniewoodellbenniewoodell Posts: 1,969

    paulawp (marahzen) said:

    I don't normally do much with characters, but I might actually be able to use Walter here and there ... this is just an initial bit of tinkering.

    Fantastic looking character! Might I ask which product has that kind of facial hair? I've been looking for something patchy like that. 

  • MelanieLMelanieL Posts: 7,382
    edited February 3

    I thought I might throw this one in too. A morph mix with 70% Walter, 20% Ghengis Khan and 30% Lawrence 9.

     

    Post edited by MelanieL on
  • paulawp (marahzen)paulawp (marahzen) Posts: 1,370
    edited February 3

    benniewoodell said:

    paulawp (marahzen) said:

    I don't normally do much with characters, but I might actually be able to use Walter here and there ... this is just an initial bit of tinkering.

    Fantastic looking character! Might I ask which product has that kind of facial hair? I've been looking for something patchy like that. 

    That is the Old George Beard and Old George Facial Hair with the respective OGB Shorter shaping options cranked up to 100%. I too was looking for a patchy look here and was pretty happy with this product. I had thought I'd used a non-stock shader, but in reviewing the scene, it does appear that the texture is the default for the product. 

    The head itself is made with 55% Walter and 100% one of my shapes sourced from the original G8 Face Transfer transferred to G9 via ManFriday's converter.

    And, although I fully expect that Edna 9 (lol, or whoever) is working her way toward release even as we speak, you can even use Walter as the base of a serviceable older woman. This is a five-minute test with part Walter, part one of my FT/MF characters and Base Feminine.

    Edna.jpg
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    Post edited by paulawp (marahzen) on
  • memcneil70memcneil70 Posts: 4,114

    paulawp (marahzen) between you and @barbult, you prove the worth of G9's flexibility. I am so glad I popped in now and saw all your renders. So wonderful.

    Mary

  • paulawp (marahzen) Just a 5 minute test?? Wow. She's looking really great, so full of character. Nicely done!

  • benniewoodellbenniewoodell Posts: 1,969

    paulawp (marahzen) said:

    benniewoodell said:

    paulawp (marahzen) said:

    I don't normally do much with characters, but I might actually be able to use Walter here and there ... this is just an initial bit of tinkering.

    Fantastic looking character! Might I ask which product has that kind of facial hair? I've been looking for something patchy like that. 

    That is the Old George Beard and Old George Facial Hair with the respective OGB Shorter shaping options cranked up to 100%. I too was looking for a patchy look here and was pretty happy with this product. I had thought I'd used a non-stock shader, but in reviewing the scene, it does appear that the texture is the default for the product. 

    The head itself is made with 55% Walter and 100% one of my shapes sourced from the original G8 Face Transfer transferred to G9 via ManFriday's converter.

    And, although I fully expect that Edna 9 (lol, or whoever) is working her way toward release even as we speak, you can even use Walter as the base of a serviceable older woman. This is a five-minute test with part Walter, part one of my FT/MF characters and Base Feminine.

    Oh wow, that was the beard from the pro bundle? Dang, I didn't catch that from the promos. Thank you so much for taking the time to let me know! The hair looks great too. Maybe I should have gotten the pro bundle instead of just the character and the suit. And the mix with the feminine morph works rather nicely too. 

  • barbultbarbult Posts: 24,243
    edited February 5

    Oh, my goodness, I hit the target!

    This is Walter 70% with some Lawrence 9 and Darius 7 (converted to G9). The environment is the Firing Range, which I got in the recent $1.99 sale.

    Lawrence Walter Darius 7 Firing Range.jpg
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    Post edited by barbult on
  • xyer0xyer0 Posts: 5,929

    Yes! You absolutely hit the target once again. Excellent characters.

  • barbultbarbult Posts: 24,243

    xyer0 said:

    Yes! You absolutely hit the target once again. Excellent characters.

    That's a clever reply! smiley We thank you.

  • barbultbarbult Posts: 24,243
    edited February 7

    Usually I mix in other morphs, but this one is pure Walter 9 HD shape. The Georgie hair and brows are autofit to him.

    Walter Georgie Hair and Brows_006_Camera.jpg
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    Post edited by barbult on
  • sidsid Posts: 436

    Just dropping in to say I really liked Walter with Zack's skin nad the age spots over the top. Zack's textures seem to add a lot more depth to my eye.

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