Where is the Genesis figure in my drive?
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I need to find the Genesis figure because I want to import it into Blender, so a conforming object can be worked on, but I cannot seem to find where Genesis itself actually IS in my DAZ drive... can someone point me in the right direction? Also what would be the file extention on Genesis?
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You need to export it through Daz Studio as an OBJ. Is he in the People category?
The problem is I do not know what files I am looking at. In My DAZ\Studio\content\data\DAZ 3D\Genesis\Base folder there is "Genesis" named by an orange icon and it says it is a "DSON Support File."
If I go to DAZ\Studio\content\People\Genesis, there is another file called "Genesis" listed as a DSON User File.
I do not know if either of these is what I am looking for. But if I export Genesis as an object, won't it lose the information it needs to make a conforming clothing item?
For now, I have exported Genesis as an .obj with currently needed morphs to fit a bracer, but for future reference I'd like to know how it works so the clothing item can bend with Genesis.
You are doing iot the right way. Genesis, unklike M4 or V4 or earlier models, does not have an OBJ file as such, and you need to export your model as an OBJ from DAZ Studio to get the base to work on in Blender.
If you are making a conforming item, then the new item needs to be brought back into DAZ Studio and rigged with the Genesis bone rig, that will allow it to conform to your figure. The normal way to do this for any of the Genesis models, is to export the Base model just as it loads, without applying morphs, make you clothing item on that Base, and then when it is rigged in DS, all of the Genesis morphs will be available to the new clothing item. It is much simpler than it used to be with M4 and V4.
If you are using a morph like 'Freak' which is a great deal larger than the Base, you can model you clothing against that, but you have to use 'Reverse Deformations' when applying the rig.
I believe that Patience55 has several tutorials on how to do all of this, and I will see if I can find some links for you.
There is this by Hellboy which also has many useful links in the text : http://www.dreamslayerartworks.com/vB3/showthread.php?7930-Simplified-guide-to-Genesis-content-creation
There are some on ShareCG as well which may help you.
Thank you very much! I had no idea items could be rigged in DAZ after being brought in. I hope this is something I can learn quickly if needed. Thanks for the information!
Heh, I wrote out a response and forgot to hit post comment.
If you're going to make morphs for the figure, make sure you export at base resolution. To fit clothing, I believe you can export at high. If you're taking it to Blender, I would import with "Keep Vert Order" and "Polygroups" (if you want to access the material zones - which means you would export the OBJ with Surface Names). If Split is selected, the model will be in pieces. If you need to do anything with Material Zones, I make materials on the mesh in Blender and export with Polygroups enabled (also make sure you use the option to export only what is selected in case you have something more than the mesh you want to export).
I like to keep everything at Daz scale export and import. If you use Daz scale, it will come in very tiny to Blender, but just zoom into it. If you end up doing morphs, it's just good practice to make sure you keep export/import scale matching.
Unlike in Studio, Blender will still export hidden items...and it will also move the origin to be the 'CoM' (center of mass, usually) between what you want and the 'extra' item (unfortunately I do this one often...a lot of Blendswap items come with area lights...and if you don't use 'selected' you'll get the light plane, too).