Any way to change or replace objects only on render?
![hphoenix](https://secure.gravatar.com/avatar/11ea92addf2ea23e07e8dee27e73987e?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F11ea92addf2ea23e07e8dee27e73987e_100.png)
Is there any to 'intercept' nodes on the way to the renderer and alter their geometry/properties?
I suppose I could simply 'hide' nodes that need altered and add a 'replacement' node, then post-render remove the added 'temporary' nodes and unhide the originals....but that seems like a very roundabout way of doing it.....