[SOLVED] Blender, UDIMs, bake and scale, G9, anatomical element
arthenics
Posts: 143
Hello,
I was trying to create custom skins for genesis 9 with anatomical elements but I'm facing a scale problem. To summarize :
- I'm using Blender and voronoi noise
- Everything is fine before using bake
- The images as output doesn't have the scale factor adjusted
From what I see, I have a resolution problem between the two parts body and the anatomical element. Problem I don't know the scale resolution factor between the two. And using 4096 for the main body and 1024 for the anatomical element doesn't seem to fix it. Any hint?
Post edited by arthenics on
Comments
UPDATE :
That’s a hassle but here is (somehow) a fix (an example):
1001 is a 1024*1024 UDIM tile
1002 is a 4096*4096 UDIM tile
(define the resolution/size when you create them in Blender, it’s important)
Place the image node for the 1001 (alone/only)
Bake (tile size is 4096 during the whole process)
Save
Blender will create the pictures 1001 and 1002
Rename the 1001 to keep it and prevent Blender to overwrite it
Delete the image node for the 1001
Place the image node for the 1002 (alone/only)
Bake
Save
Blender will create a new 1001 and 1002
Delete the new 1001, rename the old 1001
You will have the right 1001 and 1002