Diffeomorphic - How to twist the forearm in MHX Rig?
James
Posts: 1,042
How to twist the forearm?
I can bend the forearm, but not twist it.
There's a bone to bend but not twist it.
Post edited by James on
Comments
For which figure? Recent Daz figures have separate bend and twist bones (because they need different weight maps, and general weight mapping does not support multiple maps on a single transform).
G9
Diffeomorphic Blender add on.
I think I should be more detail:
When using MHX rig, FK bones
Forearm local rotation is on hand.fk..., select hand.fk, hit R key once, Y key twice, then move mouse to rotate...
Is there a way to zero ing bones like in daz?
Normally with Alt + R on single bone / fk ... and there's Clear Pose option on Daz Runtime panel as well.
Ok.
Now, I'm trying to animate with with simple IK rig.
I'm in IK, positioning the arm. And the arm looks twisted like ths.
https://prnt.sc/z8_2MGVxyVd3
I snap to FK.
I pose the arm in the correct/natural way.
https://prnt.sc/7Gvctp6T2rAB
But if I'm back to work with IK, it turns back to the wrong pose again.
What to do?
For simple ik this is replied at bitbucket.
https://bitbucket.org/Diffeomorphic/import_daz/issues/1938/snapping-issue-in-simple-ik-rig