New DLD Synthetic Soft Plastic Shaders release

Digital Lite Design finally got around updating the DLD Synthetic Soft Plastic Shaders which is quite old. The new version is so much better!

https://www.daz3d.com/dld-soft-synthetic-plastic-shaders-for-iray

It's a pity that it is up against the Catering Truck (bundle), but I'm sure one could use the shaders in that smiley. I really like it, thank you.

Comments

  • Sven DullahSven Dullah Posts: 7,621
    edited February 11

    ...I'm guessing these are not shaders, but shader presets for IRayUber?

    Edit to add: Ok, had a look at your product line and realize this battle is long time lost. One question, if I may be so bold: What do you call a piece of code, defining how surfaces will react to light?

    Post edited by Sven Dullah on
  • columbinecolumbine Posts: 453

    Sven Dullah said:

    ...I'm guessing these are not shaders, but shader presets for IRayUber?

    Edit to add: Ok, had a look at your product line and realize this battle is long time lost. One question, if I may be so bold: What do you call a piece of code, defining how surfaces will react to light?

    I think I get the distinction you're making--between something that is just basically a settings load (e.g. if I had the time and patience I could reproduce the same effect just by tweaking numbers and sliders in the surfaces pane) and something that actually contains texture/surface files. But (assuming I understand what you mean correctly, which I might not) I do think this battle's somewhat lost, yes.

    Anyway, in this case it does seem like it contains at least a few textures, because there are some mentioned in the list on the item's store page.

  • Peter WadePeter Wade Posts: 1,623
    edited February 12

    columbine said:

    Sven Dullah said:

    ...I'm guessing these are not shaders, but shader presets for IRayUber?

    Edit to add: Ok, had a look at your product line and realize this battle is long time lost. One question, if I may be so bold: What do you call a piece of code, defining how surfaces will react to light?

    I think I get the distinction you're making--between something that is just basically a settings load (e.g. if I had the time and patience I could reproduce the same effect just by tweaking numbers and sliders in the surfaces pane) and something that actually contains texture/surface files. But (assuming I understand what you mean correctly, which I might not) I do think this battle's somewhat lost, yes.

    Anyway, in this case it does seem like it contains at least a few textures, because there are some mentioned in the list on the item's store page.

    Shader presets can include texture maps. When you apply a shader to a surface at the top of the surfaces tab you will see "Shader:" followed by the name of the shader it is using. These ones say "Iray Uber (MDL)" which is the standard shader used most for Iray. "Daz Studio Default (RSL)" is mostly used by 3Delight.

    Some PAs create their own shaders which use features of the rendering engines that these standard shaders don't use. Creating shaders is a more advanced feature of Daz Studio, I don't know how to do it although I intend to try and find out sometime.

    Post edited by Peter Wade on
  • Sven DullahSven Dullah Posts: 7,621
    edited February 12

    Peter Wade said:

    columbine said:

    Sven Dullah said:

    ...I'm guessing these are not shaders, but shader presets for IRayUber?

    Edit to add: Ok, had a look at your product line and realize this battle is long time lost. One question, if I may be so bold: What do you call a piece of code, defining how surfaces will react to light?

    I think I get the distinction you're making--between something that is just basically a settings load (e.g. if I had the time and patience I could reproduce the same effect just by tweaking numbers and sliders in the surfaces pane) and something that actually contains texture/surface files. But (assuming I understand what you mean correctly, which I might not) I do think this battle's somewhat lost, yes.

    Anyway, in this case it does seem like it contains at least a few textures, because there are some mentioned in the list on the item's store page.

    Shader presets can include texture maps. When you apply a shader to a surface at the top of the surfaces tab you will see "Shader:" followed by the name of the shader it is using. These ones say "Iray Uber (MDL)" which is the standard shader used most for Iray. "Daz Studio Default (RSL)" is mostly used by 3Delight.

    Some PAs create their own shaders which use features of the rendering engines that these standard shaders don't use. Creating shaders is a more advanced feature of Daz Studio, I don't know how to do it although I intend to try and find out sometime.

    Thanks, was just about to reply along these lines;) Yup, I don't have anything against the product itself, just the description. It's basically misleading.

    For example, let's compare the older plastic "shaders" to the new updated ones: The old ones are presets for the 3DL (RSL) AoA SSS shader, while the new ones use a proper IRay (MDL) shader. So, surprise surprise, they look better:))

    So, point being, why not call things by their right name, to avoid confusion, for the benefit of PA.s that take the time to actually make custom shaders to bring out the most of the renderer, like the OOT Hairblending shader, OZO 3D stuff, Custom multi layered groundshaders, to name some examples...

    (And yes I use 3DL, so can't use the OOT HB shader or convert custom multilayer MDL shaders to RSL without much hazzle, but still...)

    I guess "64 Plastic Shaders" sounds sexier than "64 Plastic Shader Presets for the IRayUber Basefrown

    Furthermore, the final product page design is presumably made by DAZ. And I've been in contact with employees that did not know the difference between RSL and MDL, which is why the battle is not much of a battle, actually...

    ...anyway, rant over, tks for listeningsmiley

    Post edited by Sven Dullah on
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