Who is this amazing character?

morrisonmpmorrisonmp Posts: 152
edited February 15 in The Commons

I obviously missed something because who is this amazing 4-armed character? Can anyone point me to the store page, please? She's featured on today's promos page and she's awesome.

EDIT: I'm interested because of the four arms, not the wing set.

 

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Post edited by morrisonmp on

Comments

  • ElorElor Posts: 1,474
    edited February 15

    It doesn't tell from where the four armed characters came but it's from a promo render for this product, if it's help investigate further:

    https://www.daz3d.com/celestial-angel-wearables-and-wings-mega-set-for-genesis-9

     

    Post edited by Elor on
  • Silas3DSilas3D Posts: 565

    The promo is from this product: https://www.daz3d.com/celestial-angel-wearables-and-wings-mega-set-for-genesis-9

    I don't know who the figure is and I'm pretty sure they only have two arms and the image was composited to look like she has four arms.

  • morrisonmpmorrisonmp Posts: 152

    This is what I was afraid the answer would be. A really great four armed character would be nice. Oh well. Back to the drawing board!

  • DripDrip Posts: 1,191

    morrisonmp said:

    This is what I was afraid the answer would be. A really great four armed character would be nice. Oh well. Back to the drawing board!

    Most "four armed" renders are actually two full figures, with one figure mostly hidden or set to transparent. You'll rarely see the joints/shoulders for all four arms, and when you do, you can count on the image being heavily edited after the render.
    As much as I too would like to see four-armed genesis figures, do consider that such figures would need custom clothing. Some random jacket or dress or bodysuit won't automatically get extra arms or armholes to fit the additional limbs. So the only viable solution at the moment is strategic posing and clever photoshop tricks. Until you nail those two, animations are probably out of question.

     

    I do vaguely recall there being (or having been) a four armed figure or geograft on Renderosity for Michael or Victoria 4, or maybe it was even Genesis 1 or 2. It's really vague, so I can't really recall it well, but I'm pretty sure it also had problems finding outfits for it.

  • LeanaLeana Posts: 11,698

    Silas3D said:

    I don't know who the figure is and I'm pretty sure they only have two arms and the image was composited to look like she has four arms.

    Another possibility is that they loaded 2 copies of the figure and used careful posing to make it look like she has four arms.

  • RawArtRawArt Posts: 5,892

    Having worked with the guy who made the original 4 arms set for genesis 1, I can attest how much work went into it. Unfortunatly customers want it to have as many morph variations as the base figure, and that is not an easy task. It really becomes much more work than the return would bring, since it is such a niche product on its own anyway.
    I have tried a number of times to create various kinds of work-around projects to achieve this 4 armed look.....but they just would never be the quality I (or customers) would expect in the end...there would always be a level of post work required.

    Plus, like it was pointed out...clothing just would not work with it.

    There really is no good way to make this as a viable product...at this point (who knows what tech innovations may come in the future)

     

  • People also generally seem to want the arms to attach to the regular shoulders, which means intrsecting at the top 9as they do in the image above) - that isn't possible with 3D rigging, the four arms for Genesis attached lower down the torso..

  • JOdelJOdel Posts: 6,286

    My problem with the 4-armed figures was that you couldn't put clothes on them.

  • Matt_CastleMatt_Castle Posts: 2,562
    edited February 16

    RawArt said:

    There really is no good way to make this as a viable product...at this point (who knows what tech innovations may come in the future)

    I think scripting could potentially solve the problem of copying morphs and textures from the base figure, given you're working with one geometry and one UV set (at least hoping the end user doesn't want to use a custom UV or other geografts that might impact the area). You'd probably have to convert specific morphs and skins rather than it being a dynamic "any morph you like whenever you want", but in theory I could see it being automatable.

    However, clothing is definitely not practical to convert in this way.

    I'm confident in saying that I've probably got more experience than most in adapting clothes to fit non-humanoid geografts...

    ... so I think it's fair for me to say that it's a process that needs quite a lot of technical effort, and indeed cannot be practically automated at this time.

    Post edited by Matt_Castle on
  • riftwitchriftwitch Posts: 1,405

    JOdel said:

    My problem with the 4-armed figures was that you couldn't put clothes on them.

    That is the case with most clothes. I found a few that work with Four Arms for Genesis, but they are tops that don't have sleeves. This can be an issue for other geografts. I'm (slowly) working on a top for a G8F character that uses a geograft (not from DAZ) that creates a figure with polymastia. Simply putting a regular top over the geograft works about as well as putting a regular shirt on a four-armed figure. 

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