Smoothing rounds Elf Ears; how do I prevent this?
greywolf
Posts: 41
in The Commons
Hi, I'm applying the ghost primitives. It recommends upping the smoothing iterations and the collision iterations to make the deformations where the ghost primitives hit, but when I do that, the character loses the points on her elven ears. How do I stop the ears from being affected by the smoothing?
Alternately, is there a way I can deform the mesh in the same way on the body in such a way that the ears are not affected.?
Comments
Try switching the mode to Generic, instead of Base Shape Matching. How many Smoothing iterations is it being given?
recommended is 30, so that's what I am using.
That is surprisingly high - I would not go into double-digits for most uses (aside from anything else, increasing the iterations increases the time taken).