UltraScenery - Realistic Landscape System renders a blank or black render.
travaler125
Posts: 13
in New Users
The scene compiles in the view port but the Iray render is either blank or black. I can not figure out what I am doing wrong. I have the required add-ons and installed it with Daz install manager. Any help would be apreceated.
System information: Ryzen9 5950X CPU, Asus B550 plus MB, 128 gig of DDR4 3200 ram, and a 4070 GPU. Windows 10 64 bit Pro OS.
I have added a 3 screen, screen shot with the settings showing and the render window.
Thank you,
Gabe
Ultra-scenery-screen-shot.jpg
6144 x 1152 - 2M
Comments
Have you checked the log file (Help>Troubleshooting>View Log File)? I would strongly suspect, assuming that other Iray renders work (after a restart of DS), that you are simply ruunning out of memory - one thing to check in render Settings is that Instance optimsiation is set to Memory. The OpenGL preview does not give any indication about renders.
I did not even know about the log file. It does show errors but i do not understand what they are. I will cut and past the relevent log file here.
2024-02-16 18:40:11.752 [INFO] :: Rendering image
2024-02-16 18:40:11.780 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Terrain\USC_Dirt_02_01_2K_diffuse.png", no selector, pixel type "Rgb", 2048x2048x1 pixels, 1 miplevel.
2024-02-16 18:40:11.782 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Terrain\USC_Dirt_02_02_2K_diffuse.png", no selector, pixel type "Rgb", 2048x2048x1 pixels, 1 miplevel.
2024-02-16 18:40:11.784 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Terrain\USC_Grassland_01_2K_diffuse.png", no selector, pixel type "Rgb", 2048x2048x1 pixels, 1 miplevel.
2024-02-16 18:40:11.785 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Terrain\USC_River_Pebbles_01_2K_diffuse.png", no selector, pixel type "Rgb", 2048x2048x1 pixels, 1 miplevel.
2024-02-16 18:40:11.787 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\runtime\textures\howiefarkes\ultrascenery\features\USC_Bridge_01_roadbase.png", no selector, pixel type "Rgba", 2048x2048x1 pixels, 1 miplevel.
2024-02-16 18:40:11.787 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\runtime\textures\howiefarkes\ultrascenery\terrain\USC_Dirt_02_01_1024_diffuse.png", no selector, pixel type "Rgba", 1024x1024x1 pixels, 1 miplevel.
2024-02-16 18:40:11.788 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\runtime\textures\howiefarkes\ultrascenery\features\USC_Bridge_01_roadsurface.png", no selector, pixel type "Rgba", 2048x2048x1 pixels, 1 miplevel.
2024-02-16 18:40:11.789 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\runtime\textures\howiefarkes\ultrascenery\terrain\USC_Dirt_01_1024_diffuse.png", no selector, pixel type "Rgba", 1024x1024x1 pixels, 1 miplevel.
2024-02-16 18:40:11.792 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Terrain\USC_Dirt_02_2K_bump.png", no selector, pixel type "Rgb", 2048x2048x1 pixels, 1 miplevel.
2024-02-16 18:40:11.793 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Terrain\USC_Grassland_01_2K_bump.png", no selector, pixel type "Rgb", 2048x2048x1 pixels, 1 miplevel.
2024-02-16 18:40:11.795 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Terrain\USC_River_Pebbles_01_2K_bump.png", no selector, pixel type "Rgb", 2048x2048x1 pixels, 1 miplevel.
2024-02-16 18:40:11.799 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\runtime\textures\howiefarkes\ultrascenery\terrain\USC_Dirt_02_1024_normal.png", no selector, pixel type "Rgb", 1024x1024x1 pixels, 1 miplevel.
2024-02-16 18:40:11.809 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\runtime\textures\howiefarkes\ultrascenery\terrain\USC_Dirt_01_1024_normal.png", no selector, pixel type "Rgb", 1024x1024x1 pixels, 1 miplevel.
2024-02-16 18:40:11.837 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Props\USC_Boardwalk_01_diffuse.png", no selector, pixel type "Rgba", 2048x2048x1 pixels, 1 miplevel.
2024-02-16 18:40:11.839 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Props\USC_Boardwalk_01_bump.png", no selector, pixel type "Rgba", 2048x2048x1 pixels, 1 miplevel.
2024-02-16 18:40:11.860 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Plants\USC_Grass_patch_01_512_translucency.png", no selector, pixel type "Rgba", 256x256x1 pixels, 1 miplevel.
2024-02-16 18:40:11.861 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Plants\USC_Grass_patch_01_512_diffuse.png", no selector, pixel type "Rgb", 512x512x1 pixels, 1 miplevel.
2024-02-16 18:40:14.617 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Props\USC_ROad_Pebbles_01_512_diffuse.png", no selector, pixel type "Rgba", 512x512x1 pixels, 1 miplevel.
2024-02-16 18:40:14.657 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Plants\USC_Grass_patch_02_512_diffuse.png", no selector, pixel type "Rgba", 512x512x1 pixels, 1 miplevel.
2024-02-16 18:40:15.260 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Props\USC_River_pebbles_01_1024_diffuse.png", no selector, pixel type "Rgba", 1024x1024x1 pixels, 1 miplevel.
2024-02-16 18:40:16.418 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Props\USC_River_stone_01_2048_diffuse.jpg", no selector, pixel type "Rgb", 2048x2048x1 pixels, 1 miplevel.
2024-02-16 18:40:16.420 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Props\USC_River_stone_01_2048_bump.png", no selector, pixel type "Rgb", 2048x2048x1 pixels, 1 miplevel.
2024-02-16 18:40:17.524 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Plants\USC_Tree_01_bark_diffuse.png", no selector, pixel type "Rgba", 512x1024x1 pixels, 1 miplevel.
2024-02-16 18:40:17.526 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Plants\USC_Tree_01_bark_normal.png", no selector, pixel type "Rgb", 512x1024x1 pixels, 1 miplevel.
2024-02-16 18:40:17.528 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\runtime\textures\howiefarkes\ultrascenery\plants\USC_Tree_01_leaf_autumn_diffuse.png", no selector, pixel type "Rgba", 512x512x1 pixels, 1 miplevel.
2024-02-16 18:40:17.529 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Plants\USC_Tree_01_leaf_cutout.png", no selector, pixel type "Rgba", 512x512x1 pixels, 1 miplevel.
2024-02-16 18:40:17.530 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Plants\USC_Tree_01_leaf_normal.png", no selector, pixel type "Rgba", 512x512x1 pixels, 1 miplevel.
2024-02-16 18:40:17.532 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Plants\USC_Tree_01_barkbase_cutout2.png", no selector, pixel type "Rgba", 100x100x1 pixels, 1 miplevel.
2024-02-16 18:40:17.533 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Plants\USC_Tree_01_barkbase_cutout.png", no selector, pixel type "Rgba", 1024x2048x1 pixels, 1 miplevel.
2024-02-16 18:40:17.534 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Plants\USC_Tree_01_barkbase_diffuse.png", no selector, pixel type "Rgb", 1024x2048x1 pixels, 1 miplevel.
2024-02-16 18:40:17.534 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Plants\USC_Tree_01_barkbase_normal.png", no selector, pixel type "Rgba", 1024x2048x1 pixels, 1 miplevel.
2024-02-16 18:40:17.643 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Props\USC_Log_01_1024_diffuse.png", no selector, pixel type "Rgba", 1024x1024x1 pixels, 1 miplevel.
2024-02-16 18:40:17.645 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\3d programs\DAZ3D Library\Runtime\Textures\HowieFarkes\UltraScenery\Props\USC_Log_01_1024_normal.png", no selector, pixel type "Rgba", 1024x1024x1 pixels, 1 miplevel.
2024-02-16 18:40:18.741 Iray [INFO] - TRAV:DATABASE :: 1.0 TRAV db progr: Traversing scene.
2024-02-16 18:40:20.150 Iray [INFO] - TRAV:DATABASE :: 1.0 TRAV db info : Traversing scene took 1.409 s.
2024-02-16 18:40:20.262 Iray (Scene Update) : Updating LPE labels
2024-02-16 18:40:20.287 Iray (Scene Update) : Updating geometry contexts
2024-02-16 18:40:20.287 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating geometry contexts.
2024-02-16 18:40:20.287 Iray (Scene Update) : Updating geometry
2024-02-16 18:40:20.287 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating geometry.
2024-02-16 18:40:20.287 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing scene graph.
2024-02-16 18:40:20.287 Iray (Scene Update) : Retrieving geometry
2024-02-16 18:40:20.287 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing geometry for motion time 0
2024-02-16 18:40:29.208 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Geometry import (51 triangle objects with 718 k triangles, 132 k instances yielding 1 G triangles) took 8.921 s
2024-02-16 18:40:29.208 Iray (Scene Update) : Updating motion transform data
2024-02-16 18:40:29.208 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating motion transforms.
2024-02-16 18:40:29.208 Iray (Scene Update) : Updating section objects
2024-02-16 18:40:29.209 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating section objects.
2024-02-16 18:40:29.209 Iray (Scene Update) : Updating materials
2024-02-16 18:40:29.209 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating materials.
2024-02-16 18:40:37.460 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_UltraScene Terrain__Default_161e_2060574' uses MDL JIT compilation.
2024-02-16 18:40:37.460 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_USC Boardwalk End 01__Material_1_16d0_2060744' uses MDL JIT compilation.
2024-02-16 18:40:37.462 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_USC River Pebbles 02__Material_1_1965_2127525' uses MDL JIT compilation.
2024-02-16 18:40:37.462 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_USC River Pebbles 01__Material_1_19a9_2131849' uses MDL JIT compilation.
2024-02-16 18:40:37.462 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_USC River Stone 01__Stone_1a47_2153639' uses MDL JIT compilation.
2024-02-16 18:40:37.463 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_USC River Stone 01 (2)__Stone_1a69_2153809' uses MDL JIT compilation.
2024-02-16 18:40:37.463 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_USC River Stone 01 (3)__Stone_1a8b_2153971' uses MDL JIT compilation.
2024-02-16 18:40:37.464 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_USC Tree 01__Leaf_1b7e_2174988' uses MDL JIT compilation.
2024-02-16 18:40:37.465 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_USC Tree 01__Trunk_1b89_2175001' uses MDL JIT compilation.
2024-02-16 18:40:37.465 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_USC Log 01__Material_1_1d14_2175959' uses MDL JIT compilation.
2024-02-16 18:40:37.471 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : found 98 textures, 26 lambdas (15 unique)
2024-02-16 18:40:37.472 Iray (Scene Update) : Updating environment
2024-02-16 18:40:37.472 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating environment.
2024-02-16 18:40:37.472 Iray (Scene Update) : Updating code
2024-02-16 18:40:37.472 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating compiled material code.
2024-02-16 18:40:37.472 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating compiled environment code.
2024-02-16 18:40:37.472 Iray (Scene Update) : Updating textures
2024-02-16 18:40:37.472 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating material textures.
2024-02-16 18:40:37.474 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating environment textures.
2024-02-16 18:40:37.474 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating BSDFs.
2024-02-16 18:40:37.474 Iray (Scene Update) : Updating volumes
2024-02-16 18:40:37.474 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating volumes.
2024-02-16 18:40:37.474 Iray (Scene Update) : Updating lens data
2024-02-16 18:40:37.474 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lens.
2024-02-16 18:40:37.474 Iray (Scene Update) : Updating lights
2024-02-16 18:40:37.474 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lights.
2024-02-16 18:40:37.474 Iray (Scene Update) : Updating instance topology
2024-02-16 18:40:37.475 Iray (Scene Update) : Updating flags
2024-02-16 18:40:37.475 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating object flags.
2024-02-16 18:40:37.568 Iray (Scene Update) : Updating backplate
2024-02-16 18:40:37.568 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating backplate.
2024-02-16 18:40:37.568 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating compiled backplate code.
2024-02-16 18:40:37.568 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating backplate textures.
2024-02-16 18:40:37.568 Iray (Scene Update) : Updating decals
2024-02-16 18:40:37.568 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating decals.
2024-02-16 18:40:37.576 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using iray core convergence estimate.
2024-02-16 18:40:37.576 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Allocating 1-layer frame buffer
2024-02-16 18:40:37.583 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using batch scheduling, caustic sampler disabled
2024-02-16 18:40:37.583 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing local rendering.
2024-02-16 18:40:37.587 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(376): Iray [ERROR] - IRAY:RENDER :: 1.0 IRAY rend error: No device specified or usable
2024-02-16 18:40:37.587 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering with 0 device(s):
2024-02-16 18:40:37.587 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2024-02-16 18:40:37.587 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(376): Iray [ERROR] - IRAY:RENDER :: 1.0 IRAY rend error: No worker to render with: aborting render
2024-02-16 18:40:37.587 [ERROR] Iray :: Internal rendering error.
2024-02-16 18:40:37.795 [INFO] :: Saved image: C:\Users\Eneek\AppData\Roaming\DAZ 3D\Studio4\temp\render\r.png
2024-02-16 18:40:37.804 [INFO] :: Finished Rendering
2024-02-16 18:40:37.851 [INFO] :: Total Rendering Time: 26.15 seconds
Oh and yes the setting was to memory. Thanks for the fast reply by the way.
Do you have at least one device (CPU or GPU) selected in the Advanced tab of Render Settings? What driver are you using? You can simply attach your log file to your post, it's not then taking up so much screen space and we can see the reported system details and so on.
Thank you, I will attach the log file to this post. And please forgive me, my technical knowlage of PC's is limited. As for your question, I have both the GPU and CPU selected in both "interactive" and "photoreal mode". The only thing on that tab that is not check marked is "CPU thread affinity" in the scheduling section. As for the driver, I am currently running "Nvidia Studio Driver 551.23" updated in Geforce experience. I do not know if this is important but it uses 98% of the 128 gig of ram when "Retreving geometry". So that you are aware, I cleared the older render info to shrink the log file, Restarted Daz Studio & attempted to rerender so you have the most current information. Both the renders in the log are of the same thing. the forst one was a black render, the 2nd one crashed. I will try to upload the log in a seprate post because it says it is a 38 meg text file.
The log has been stuck uploading since my last post. I do not know why it is so big a text file.
To get the log to upload i had to erase over 500k identical lines that said "2024-02-16 20:32:45.682 [WARNING] :: QImage::pixel: coordinate (0,0) out of range". But here is the file finally. Just to let you know, I tried to re-render and this time it crashed compleetly. I then rendered another scene and it ran perfectly, so the problem is with the UltraScenery - Realistic Landscape System renders as far as I can tell. It is not happening with other files.
This, I would think, is the issue:
It looks as if there is just too much geometry for the scene to handle. You might try a lightly older driver - several people haev complained about issues with the latest - you might want to double-chcek the Instance Optimsiation setting but if that is definitely on Memory and a driver roll-back doesn't help I suspect you need to simplify the scene. One thing to check if SubD levels or really big, imported models as those might be overloading the geometry pipeline.
I will let you know if rolling back, the Nvidea driver works, Thank you for the help.
Sorry it took so long to reply, I was injured in a car accident and by the time I recovered I forgot about the issue. For the record I am still having the issue on one system but the same file woks fine on the other. The stystem that it does work on is a 24 core Treadripper with dual 4090s and 1/4 a terrabite of ram. The other system is no slouch though having a 4070, 5950x CPU, and 128 gig of ram. I do not understand how it does not have enouguh resorces the way I spect out the system. I am about to start to trouble shoot this again because I am wondering if there is a bigger issue at play with the 5950X system.