Rigged prop from Blender (or via something else) to Daz Studio
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So I have my model which is a book rigged in Blender so that the cover opens.
I thought I could just import the OBJ into Daz, but the bones are gone. So I tried FBX and DAE, which did not work and as I have read elsewhere are not really up to par anyway.
Any thoughts on how I could get it into DS ?
I wondered if I could take the obj into Hexagon and do the rigging there as there might be a chance it is more compatible ?
Many thanks for any guidance.
Comments
You will need to rig in DS. In the Figure Setup pane right click in the left-hand panel (groups), Add geeomtry and import your OBJ as you would in the scene. Drag into the rlationships panel, rearrange the bones (assuming the OBJ had groups each group with have generated a bone), right-click to set the rotation order (the axis running from hinge to front should be first, then the hinge axis last). Click create figure. That will give the base - adjust the boe poisitions with the Joint Editor Tool, right-click and Memorisse Figure Rigging, switch to the Node weight Brush tool, right-click, Weight Editing>Fill bones. (That's from memory and some of the names may be wrong). File>Save as>Support Assets>Figure Prop Asset.
You are a fountain of knowledge Richard![smiley smiley](http://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/regular_smile.png)
I will have a play tomorrow. Thank you.
Hmm, well I split my book up into two vertex groups, one of the cover and the other the rest of the book, but it does not show them.
Nevermind, figured it out - I had to export it with poly groups from Blender.
Oops...thought THAT was mentioned somewhere...
But yeah, the polygroups must be on when you export or you will just get the ungrouped obj.
I think I need to find a tutorial written for an idiot. I've sort of got parts of it. I managed to figure out weight painting but when I rotate the bone nothing happens. I must have missed something.
This tutorial was helpful, but I still am not there yet.
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/basic_rigging_preparation/start
I have tried a lot of things and I can't seem to figure out how to import an .obj (exported from Blender) into Figure Setup with more than just the default group. I tried making a vertex group and then making sure that Polygroups was enabled in Blender's .obj exporter. I also tried enabling Objects as OBJ Groups in addition to Objects as OBJ Objects. No matter what, I don't get anything more than one default group after import into Figure Setup. Can someone please explain to me what I need to do in Blender to prep my model and what export settings I need to use so that I can rig an .obj file exported from Blender please?
It is definitely vertex groups. I got it to work finally using a blank scene. I will have to trouble shoot why I can't get it to work in my other scene but at least I know it works.
Millighost has a Blender addon that will export rigged items from Blender, in Studio format, with basic Studio rigging.
The more complex the item, the more adjustsments need to be made to it in Studio, but it does work and gets you a basic rigged model into Studio.
Weightmap adjustments, bone tweaking and all of that are not any more difficult than if done from scratch in Studio...and need to be done, no matter how you rig the item.
http://www.daz3d.com/forums/discussion/67464/getting-objects-from-blender-to-ds
Of course, some preplanning and work in Blender, with Studio export in mind, especially when rigging it in Blender does make the job easier in Studio.
Here's one item I used the add-on with. I still need to finish the weightmap adjustments in Studio...but it works.
Right on! Thanks for letting me know about that.
Silly question, but you are making groups in Blender yes ?
Guessing do the posing in Daz not in Blender or whatever.