Diffeomorphic - DAZ import overwrites/corrupts World settings
So I'm using the Physical Starlight And Atmosphere addon: https://blendermarket.com/products/physical-starlight-and-atmosphere
This handles the world settings in Blender to make realistic skies.
If I use the lastest Diffeomorphic (1.7.4.2029), Easy DAZ import, it seems like any scene overwrites my world material settings. It comes in with a texture called DTHDR-RuinsB-500, for whatever reason. Now, this by itself is not horrible, but when I switch it back to the original "World," the sky is transparent and/or doesn't show up. I had some wonky behavior where I had an office building I imported, and the sky showed up only through the glass from the inside of the building, both in viewport and in final render. If I moved outside the building, it's just an endless transparency.
I tried this with a completely blank DAZ scene and used Easy Import DAZ to bring that in, and same thing, just overwrote my environment settings (that you cannot delete in DAZ studio), and when I try to use the atmosphere plugin, the world material is generated like always--identical in the shader editor, but the sky is still transparent in both viewport & render. This is problematic with the plugin, but in this case, it still seems to supercede somehow even if I don't use the plugin.
Comments
When you save your file in daz, three checkboxes come up (I'm not in front of my computer so I can't say exactly what they say) uncheck them because one of them is asking if you want to save the environment settings. I use the physical atmosphere adding too in blender so I know what you're going through. I always delete the environment and tone map lines in the scene details tab in daz and uncheck the environment thing when I save it and it doesn't overwrite my blender file.
But before you redo your scene, did you turn transparency on and off in the settings in blender or delete the entire world built with the atmosphere and then start 100% new? That's how I always got the add on to work properly again, or I just appended the world settings from another file.
Good luck!
Thanks! Thankfully the scene was not enormous yet, but I did just copy the objects in my scene and paste into a new scene with the atmosphere recreated there. Also, unchecking those boxes worked on one I tested with. Worth noting that those options only show up when you save as a Scene Subset in DAZ, as opposed to just Scene.
**However** ... It took me a bit to find the Transparent setting, I think it's moved a few times, but found it under the Render tab and under the Film expandable menu. Just unchecking the Transparent checkbox fixed it even on my original scene!
So, the issue seems to be that the Diffeomorphic sometimes trips that. Not sure if that's deliberate or not, but at least we have it kinda figured out :).
I checked on a fresh scene and checking the Transparent box axes the sky regardless of having brought in any DAZ models, so it seems like it's just a confusion translating the DAZ environment.
I'm so glad you got it to work! It took me awhile to figure that out before and I still sometimes forget to uncheck the boxes when I save in Daz, but at least there's always a work around. I do love that physical atmosphere add-on, it's worth the little work arounds. Have a good one!
In diffeomorphic go to the global settings and set World to "never", this way the daz HDRI is not imported.
Well thank you, reading that saved me from posting a question here.