Conforming Question

jdavison67jdavison67 Posts: 645
edited February 24 in The Commons

Is there a way in Daz to reduce the influence of conforming on a select area?

Here is an example of what I'm talking about.

Lets say you have socks on a character that shrink wrap a bit too much around the toes.

Is there a way to reduce the conforming influence to have the toes be less influenced by the conforming affect?

 

JD

 

Post edited by jdavison67 on

Comments

  • Shrink-wrapping wouldn't have much to do with conforming/fitting. Are you thinking of morph following? if so then yes, a rigidity map (created with the Geometry Editor) - though it would affect all projected morphs. Another option would be a custom morph for the clothing - if that was given the same name as the problem shape then it would be used when the shape was set on the base figure.

  • jdavison67jdavison67 Posts: 645

    Richard Haseltine said:

    Shrink-wrapping wouldn't have much to do with conforming/fitting. Are you thinking of morph following? if so then yes, a rigidity map (created with the Geometry Editor) - though it would affect all projected morphs. Another option would be a custom morph for the clothing - if that was given the same name as the problem shape then it would be used when the shape was set on the base figure.

     

    What would be the best resource for the technique of custom morphing?

    This sounds like what I need...

    JD

  • crosswindcrosswind Posts: 6,954

    If you mean a Character rather than a Genesis Base figure, you need to fix FBM / bs (full body morph on G8, base shape on G9) on the socks by using a modeling / sculpting software, e.g. Blender, Hexagon. Then import the fixed morph to update FBM/bs.

    Well, adding more smoothing iteration or using Mesh Grabber to fix it can also be quick alternatives... For instance, fix it with Mesh Grabber then save as a morph or use the morph to update FBM... etc.

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