Fixing pants on waistline
jwcjaygaines
Posts: 50
So for a few of the pants I've purchased, either directly on Daz or other vendors, I've noticed a problem with them sitting too low. Instead of the waist being up closer to the belly button (like most people wear), they're sitting too low across the hips. Is there a way to fix this in Daz directly, or do I have to take the model into Blender and fix it? I imagine that would entail having to redo weight painting as well to account for the movement, and since I'm a nincompoop at it, any way to possibly avoid this would be nice.
Comments
That depends... As for "mesh pants", mostly it results from the design of "low waist" which turns out to be a geometry issue rather than a weight issue, i.e. you just need to tweak the geometry. As a Blender user, I surely suggest you go for tweaking the pants in Blender. Or if you own Mesh Grabber, you can just do it in DS and create a "high waist" morph as you wish... The screenshots show an example of a "fixed morph" I did in Blender.
As for "geoshell pants", I'm afraid you have to retouch the texture map(s)...