Eyes reversed
Jack of Spades
Posts: 80
I have a few Genesis 8 characters, including some I've custom made, where the eyes seem to be moving upside down. When I move the "Eye Look Up-Down" slider in the positive direction, the eyeballs roll down, but the lids react as though they had rolled up. The same happens if I manually adjust the X rotation of the bone; positive moves down, instead of up as for regular characters.
Anybody have any idea how to fix this?
I found this thread, but no answer was ever posted. https://forum.daz3d.com/forums/discussion/comment/2526541/
Comments
Eye Look Up-Down(s) come from official FACS properties for G8.1, it itself shouldn't malfunction unless you wrongly ERC Freeze them or there're some other linked properties (sub-components) are wrongly defined.
You can firstly Show Hidden Properties in Parameters pane, select Currently Used, check if there's any other unexpected properties dialed. Or, after you X-rotate an Eyeball, check the sub-components in Parameter Settings... see if there's any wierd ones...
Oh good! It's not just me. I get this sometimes too.