Eyelashes clipping through mesh
jwcjaygaines
Posts: 50
So I've spent hours creating a model in Daz using the Genesis 8 frame. All looked good - at first. Then I imported it into Blender using Diffeomorphic and noticed the problem when I started the texture editing process. Due to one of the head morphs I used, the model's eyelids are semi-hooded, ie, they kind of hang over a little bit. Unfortunately, the eyelashes mesh doesn't account for this modification, as they are weight painted (I'm guessing by default) to the eyelids lining. Now I have eyelashes that are clipping through the brows near the nose. The outer sides look fine. Is there a way to correct this in Daz, or am I going to have to (somehow) edit the eyelashes mesh manually?
Comments
Eyelashes are a separate figure in G8, so they need to conform. In diffeomorphic you can use the trasfer tool which also allows a selection, to mask out unwanted areas. Be aware that actor morphs as FBM FHM will require morphing aramatures. In general though the best and easy workflow is to import a baked shape via dbz.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Setup/Morphs/Transfer Shapekeys
https://diffeomorphic.blogspot.com/2023/12/new-way-to-do-morphing-armatures.html