Glowing beach bundle - Polish "doesn't render after Daz update"
Xeni88
Posts: 12
in The Commons
Hi guys, not sure if it's just me but I am unable to render any asset scenes/props of "Glowing beach bundle" by Polish. As soon, I enable iray preview, it's goes into an endless cycle of preparing scene but never renders anything. The issue started after I updated Daz to latest version 4.22. I had similar issue with "Honeymoon resort bundle" which is another Polish product. Thankfully, I simply reinstalled the product after the Daz update and it worked. I guess they haven't realised a fix for "Glowing beach bundle". I emailed Daz technical help but haven't got any response. Anyone know what could be the issue or how long does it take for Daz technical support to respond? Thanks
Comments
Have you checked your program log for errors?
Help > Troubleshooting > View Log File
It's a good place to start if something is up, as it may have more details, or at least tell you at what point in the process it's failing.
2024-02-28 19:22:36.417 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(376): Iray [ERROR] - IRAY:RENDER :: 1.5 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080): Not enough memory for kernel launches (631.723 MiB (631.723 MiB) required, 0 B available). Cannot allocate framebuffer.
2024-02-28 19:22:36.418 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(376): Iray [ERROR] - IRAY:RENDER :: 1.6 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080): Failed to setup device frame buffer
2024-02-28 19:22:36.418 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(376): Iray [ERROR] - IRAY:RENDER :: 1.6 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080): Device failed while rendering
2024-02-28 19:22:36.418 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(376): Iray [WARNING] - IRAY:RENDER :: 1.6 IRAY rend warn : CUDA device 0 (NVIDIA GeForce RTX 3080) ran out of memory and is temporarily unavailable for rendering.
2024-02-28 19:22:36.480 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(376): Iray [WARNING] - IRAY:RENDER :: 1.6 IRAY rend warn : All available GPUs failed.
2024-02-28 19:22:36.480 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(376): Iray [ERROR] - IRAY:RENDER :: 1.6 IRAY rend error: Fallback to CPU not allowed.
2024-02-28 19:22:36.480 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(376): Iray [WARNING] - IRAY:RENDER :: 1.6 IRAY rend warn : Re-rendering iteration because of device failure
2024-02-28 19:22:36.481 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(376): Iray [ERROR] - IRAY:RENDER :: 1.6 IRAY rend error: All workers failed: aborting render
2024-02-28 19:22:36.481 [ERROR] Iray :: Internal rendering error.
What does this mean? It is strange because I didn't have this issue with Daz 4.21
Your GPU ran out of RAM and CPU fallback is disabled so the render failed.
All right, you helped to find a solution. I enabled the "fallback to CPU allowed". Now it renders with no issue. Thank you so much for responding!!
You are correct! Enabled it, now it's working
Xeni88 I just recently did a series of renders using this set for a music video and used Scene Optimizer on it first. That made it possible to fit the set (and 2 characters) on my GPU for the renders. I didn't really notice any drop in quality. It's a beautiful set, but resource intensive. If you don't have Scene Optimizer but are interested in it, it's on sale right now.
Good point. I have been browsing some other threads and there are suggestions on few other plugins with similar features. Now, I am thoroughly confused on which one is a better option; Camera View Optimizer, Scene Optimizer or Instancify?
Btw, great music video!
They all help optimizing resources used in your scene, but in different ways.
Thanks Xeni88! Leana explained it really well. The only thing I can add is to plan it out based on your use case.
If you're planning to use it for multiple renders and will be moving the camera around a lot and don't want things set in stone, it's easier to apply Scene Optimizer to the set and save that to use as your starting point each time.
If you know you want just one particular camera view and it's single render etc, and you don't want to sacrifice any quality since you're rendering it out at high res etc. Camera View Optimizer is a better option.
If you're system gets easily bogged down, you can use both together! I don't think the set had many duplicated props, so instanctify might not be as useful here.
I'm still on DS 4.21 because I read other posts that said newer versions of DS use more VRAM for the same scenes. Is it getting worse with each update? Is that why the scene wouldn't fit in the VRAM after updating? I'm hesitant to update until a new version of DS is able to optimize scenes better again.
If I knew earlier then I wouldn't have updated to 4.22. If I was you then I would stick with 4.21 for along long as I can. I haven't seen any noticeable benefits to 4.22 other than loading times have improved on startup. I hate that Daz doesn't allow you to downgrade the version