Transfer Utility error
bluelight special
Posts: 29
[Transfer Utility is] It's causing the clothing OBJ to rise up after the transfer, even after playing with all of the "Current" and "Default" settings for both the Source and the Target. I even used it on older characters that were previously successful. Something appears to be broken in both Daz Studion 4.22.0.15 and .16.
Post edited by Richard Haseltine on
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So the clothing was made on a non Base figure and, with Transfer Utility, you chose "Current" from Source - Item Shape and ticked "Reverse Source Shape from Target", but the rigging result was still wrong ?
Yeah. After some testing, it only seems to be effecting my custom Genesis 9 figures.
yes, that's why they said to reverse source shape from target...
I know to click the Reverse. On both the Transfer Utility and for a Morph Target. I thought I'd be clever and just load a morph target of the pre-rigged OBJ, and that worked. Until i moved the model.
Make sure your transformations are baked before doing Transfer utility. (I.e., make sure your clothing transformation parameters are at X,Y,Z = 0,0,0)
If it's not at zero, you need to export and reimport the clothing.
The problem was Geografts. Had to Unfit them, Transfer Utility, and then Fit them back again.
Thanks for the responses.
if you say so