Genesis Beard like morph
oscarcasin_c905ee79d3
Posts: 5
Good morning everyone, I would like to ask for some help: the product "Classical Morphing Bust HD" allows you to apply a morph to create the beard and hair. I'm wondering if there's a similar product for figures, like Genesis Male 8. Or how can I transfer this morph to Genesis 8. Is it possible? Also, how could I create it with Zbrush? In other words, create a morph for Genesis 8 that adds the beard. Thank you all
Comments
This is what I would like to transfer to Genesis 8 morph
May I ask why you want to transfer it to G8M?
There is not enough geometry on G8M to make a beard. PAs can make a HD morph, but I doubt any PA would be interested in doing that?
So I would assume that a geograft is your best option.
it might be possible with displacement which is all we can do without access to HDmorph technology
Hi felist, thank you for your reply. So, with ZBrush, I have created and sculpted beards in the style of ancient Greek statues, and I would like to be able to manage them in Daz3d as a morph. If I directly intervene on the Genesis 8 mesh, I cannot because I would have to work on the base mesh, with low resolution.
If you know how to sculpt it in Zbrush, then I would suggest to create a geograft..
Base concept: identify attachment polygons; increase resolution inside; sculpt the beard; attach the geograft in Daz Studio.
You could as Wendy suggested instead: sculpt the beard, and bake it as a displacement map.
As a user, you have no way to create a morph with HD mesh...
Another simple way could be ~ You just export the partial geometry of G8M's head + neck, with High Resolution of course, then sculpt it in ZB. Import to DS as an OBJ, then rig it to G8M with Transfer Utility. In this way, you'll have HD mesh of head + beard and even able to pose it, dial other body morph on G8M, or add materials, etc. Create a Selection Set for Head + Neck beforehand, then you can easily hide them or use Auto-Hide with the rigged one to hide G8M's Head + Neck.
I roughly did one with sculpting in Blender as the attached ss.
Since you're a ZBrush user, I think the most straightforward solution to this is going to be sculpting a beard on a subdivided G8 mesh and baking out a displacement map.
Thanks everyone for the valuable support: your crosswind solution seems excellent to me. But being a newcomer to Daz3d, is there a step-by-step tutorial available
This alternative is just like making a geograft as above posted link but you just don't need to retopo and/or tweak resolution on the mesh, so it's quicker. I don't know if there's a similar tutorial but I just show you the steps as below screenshot. For your reference.