This looks great Zev0 and DMaster
Faeryl Womyn
Posts: 3,624
in The Commons
From birth to 100 years is perfect and don't have to worry if the character is the same one through the ages. This is a must buy for me. With the UVSwap I was able to get I would have no problem making twins or triplets, etc.
Of course my next question is will there be a G8 male version.
Comments
I guess men don't age. The G9 version should be universal. Surprised this isn't just G9.
These morphs do make long life look like an exceedingly unappetizing proposition - As if folks needed a more graphic reminder..
this is very nice. Now for appropriate skin textures
Fingers and toes crossed for G8M
Went right into my cart.
I look forward to the male version and the G9 version.
Very awesome
Cool! Will buy G9 as soon as it hits the store.
...so this is sort of like an augmented version of the Growing Up Morphs..
Using the slider can you get age settings between the presets (like 12 years, 22 yeas, 40 years, etc?
Thank you for doing this with G8.
The 'age' is a slider from 0 to 100% and everything in between.
Made a post in the other thread;
https://www.daz3d.com/forums/discussion/comment/8629736/#Comment_8629736
Didn't post pictures of younger characters, but in my opinion this works better than Growing Up for them
Actual baby option!!!
As soon as the G9 is out, it's mine!!
HD 100 years old ... "scary"!!!!
Thank you both!
That sounds pretty cool, @Zev0
Look forward to the releases Zev0
Love it.
...that's teen years for an elf or dwarf.
I would think that genders grow and age differently and at different rates; i was taller than all my classmates until about grade 4 or 5, and then suddenly all the boys got taller than me and I stopped growing taller, heh. becoming elderly has different (albeit similar in some ways) effects on men and women as well. It only makes sense that a set for ages- particularly one with set year differences- would need two different sets. And Zev0 puts attention to every detail and realism, so we know both will be high quality.
In addition to what Disparate Dreamer says, not everyone uses G9 so it's great that G8 is being included for the morphs. I very much appreciate that G8 is also considered.
You completely missed both the context and meaning of my post. When I made my post, the G8F set had just been released. There is no G8M set, no G9 set. Since that post, we learned Zev0 intends to fill those gaps, and those products are not available yet.
It's good and it's surprising. While there are folks (like me) who have yet to touch G9, it's pretty clear G9 is the primary focus in the Daz store.
Sure, and an elf or dwarf will likely look a lot younger at that age.
I've dabbled with G9 but rarely, I'm more of a G8 and G2 person, I still have all models all the way back to Generation 3 installed. The older models are great for background characters since they're lower poly.
One quick check on the aging bar on my base 8.1F, but found out one issue that the intergluteal cleft disapeared or shallowed between 3-15 like there was an automatic clothing helper. I think it is caused by the glutes shaping.
Is it intentional or a bug? I suppose it should not be that way...
Cool! I also still use the older figures. I'm getting more range out of their outfits with clones. It would not be trivial to start really using G9. To me, it would mean (at minimum) having https://www.daz3d.com/genesis-9-essential-shapes-bundle and https://www.daz3d.com/natural-movements-pack-for-genesis-9 - maybe also https://www.daz3d.com/ultimate-natural-bend-morphs-for-genesis-9-female-base. That does not include visiting the Naughty Store for enhancements that I already have for earlier generations. Then I have to actually use all that, and I've already got thousands of items.
I like the look of some G9 outfits, but using those on older figures would require https://www.daz3d.com/mmx-genesis-9-clones-for-all or rolling my own g9 clones. I suppose I'll have to at least buy/find/put together few clones to take advantage of the few G9 things I've already acquired. I got the entertaining (if impractical) https://www.daz3d.com/skinny-jeans-ourfit-for-genesis-9 to for my Pot of Gold. I'm just wondering how someone like https://www.daz3d.com/dragonsbane-barbarian-character-hd-for-genesis-3-male would look in that. It would be different!
Apologies for thread-jacking. Happy St Patty's Day!
D-Master has definitely mastered artistic anatomy, so everything he makes will end up in my runtime, seeing zev0's name next to his is the cherry on top!
Oh ya I keep forgetting I use clothes from all generations on all generations...thank you Morph Loader Pro lol ... I actually got an old AlphaSeed, formerly known as Aery Soul, outfit for V3 to fit G3. I don't bother with the plugins and extra bits, just take whatever version model with the outfit in question into Blender (use to use Hexagon) make the outfit adjustments, save out obj and import to daz as morph, then I can keep the original rigging and morphs. Just save as morph asset to use again.
I do plan on trying to make clones to help with the progress for better fits.
I should learn to do that. Sounds great! From what I've tried, the clones work like magic! Mostly, I've been dressing some of my G8 people in V4 clothes.
Lower poly than Genesis 1-9?, actually no. Generation 3 is around 70K polys, and Generation 4 around 80K. Compared to the 16-22K of Genesis 1-8, and the 50K polys of G9, the older models are actually higher poly.
The textures of the older models use less resources, but you can achieve the same effect on the newer models using something like scene optimizer. I personally think Genesis 8 makes the best background people.
Yeah. I was never able to get more than 5 gen4 figures into a scene and be able to render it. Often I'd need to cut that back to 4 before it would render and depending on the rest of the scene, maybe 3. I've managed to get as many as 18 G1s into a scene and have it render. The scene lagged like anyone's business when i tried to shift the camera angle or try to reposition anything. But it rendered without a hitch.
I've managed something like 9 0r 10 G8s. Wouldn't necessesarily try to re-open the scene once built, but it let me build it, and then render it. High resolution textures aren't the same thing as high-poly, by a long shot.
When it comes to the number of polys in the scene, then often the hair will far exceed the number of polys of the figure. A lot of modern hairs can easily surpass 100K polys and some have more than a million. Older hairs tend to have a lot less, though these can be fit to the newer figures. Some modern hairs still only use 20-40K polys and manage to look good despite that.