SkyDome has grid lines

Jay Jay_1264499Jay Jay_1264499 Posts: 298

Morning, I wonder if someone can help. I was playing around with StoneMason's sky dome from the Enchanted Forest set and put it over a scene I was working on. I then went into the surfaces tab for the dome and changed the background PIC to an hdri image I made in Vue. Rendered great but I can see grid lines from the dome on my sky. Changed to a normal JPEG (non hdri) and got the same results. Has anyone got any ideas on what is causing this?. Thanks to anyone who can assist

Post edited by Jay Jay_1264499 on

Comments

  • Forgot to mention, in rendering in 3DLight not Iray!

  • barbultbarbult Posts: 24,245

    Try applying subdivision to the dome. Select the dome in the Scene pane. Then use the context menu Edit->Geometry>Convert to SubD...

  • barbultbarbult Posts: 24,245

    You can find some other hints here.

  • Awesome I'll give that a try. Thank you barbult

  • Roman_K2Roman_K2 Posts: 1,239

    !  I too have seen this happen and I thought it was "just me", thanks.

  • Yep applying SubD to it did the trick! Thank you

     

  • barbultbarbult Posts: 24,245

    Great to hear that you got it worked out! Thanks for replying with the good news.

  • You're welcome. Thanks again for your quick reply yesterday
  • SzarkSzark Posts: 10,634

    In 3DL this can also happen if the render settings Shading Rate is too high, lowering it will fix it most times without having to Sub-D anything

  • Ah interesting. I'll have to check those settings out. Thanks Szark
  • algovincianalgovincian Posts: 2,614

    This can also happen if rendering using ambient occlusion in 3DL. There is a "bias" parameter that can be adjusted which can help get rid of it without subdivision.

    - Greg

  • I didn't check the ambient occlusion settings so thanks for the tip algovincian. Also tested with just using a sphere and adding a Vue hdri image to it. Changed some settings and it worked even better! Thanks for your help all.
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