No Animations for Gen 9?
Bryan Valencia
Posts: 55
I downloaded the "DAZ" versions of the CMU BVH animations, but they are not compatible with Gen9.
Now, I'm a decent coder, and I suspect I could "fix" these all right up with some kind of C# program.
the only question is: What is wrong with them?
Are the joints all named differently in Gen 9?
Do some of the movements need to be inverted?
I'd be totally happy to convert the lot of them and help others, since there are NO animations or aniblocks anywhere for Gen9
all this needs to be free, or I don't get to eat.
Comments
https://www.renderosity.com/users/n_alexandru/freestuff
The joints aren't just named differently, the skeletons are different, meaning that the animations would have to be retargeted. I don't know if the utilities Wendy linked to will do the job, but they're worth a try.
The FREE utility Wendy linked does excellent conversions of your G8 animations to G9 right inside Daz studio
( with minor tweaks as needed)
It is easier for me to get my Ragdoll simulations from Poser 12 physics onto a G8 figure as my older Iclone 3DX7 does not support G9.
But that is not a problem as I can easily push any of my G8 animations up to G9 with the FREE script that Wendy linked
https://www.renderhub.com/anabran/sudden-death-dynamic-ragdoll-simulated-animations
The Hawk at RenderHub has some free animations for "G8 and G9"
Here are 50 free animations for G8.
you can use the FREE script from Rendo ,that Wendy posted, to use them on G9.
https://www.renderhub.com/anabran/fifty-free-animations-for-daz-genesis-8