Odd eyes question (G9)
stelari
Posts: 80
in The Commons
I've had this intermittent issue for a while where G9 eyes will get malformed when blending character shapes. It's not the typical issues with a non-zero morph, because saving/re-loading the scene fixes it (and I've checked hidden & all non-zero morphs, etc.) - I haven't run into any other mention of it on the forums, so I'm wondering if anyone else has run into this and what the cause might be. Attached images of the issue, and exact same camera view after reloading - these are from the viewport (iray), but result is the same when doing a full render.
Screenshot 2024-03-16 211421.png
1778 x 976 - 3M
Screenshot 2024-03-16 211831.png
1831 x 1003 - 4M
Comments
I haven't seen that. Does it depend on what specific morphs you are mixing and what percent of each one?
I've noticed eye problems from the beginning, for one thing, no matter what character morph you use, the eyeballs seem either turned in like cross eyed or turned out.
It's seemingly random, doesn't seem restricted to any particular character/eyes/morphs, but probably dependent on ordering of actions/morphs applied - here's another example from just now trying to replicate the issue. Started with Sophia 9, dialed her to 60%, applied a different eye mat, and duplicated the character (edit->duplicate->duplicate node heirarchies). Then on one of them, tried dialling random characters into another 60% (and back out to 0% when issue didn't occur). Was able to get it to happen with Xiu Lin 9, and then was able to dial Sophia out to 0% and the issue persisted - so the screenshot has only Xiu Lin body at 60%, head at 100%. No other morphs. Dialled the same morphs on the second character in the scene, no issue. Confirmed in the currently used section they both have exactly the same morphs applied.
LOL Richard, hence why I hardly use G9