Importing iClone motions into DAZ?
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Is there a way to import iClone motions into DAZ? I'd like to create some motions in iClone (using MOCAP) and save them as Animate2 Aniblocks. Any guidance or suggestions as to how to best do this will be greatly appreciated. Thanks!
Post edited by FirePro9 on
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in pipeline bvh export change node to hip in export options
set hip on figure in DAZ import bvh options and in advanced options make sure all coresponding bones are ticked esp spring bones like pectorals if you used them as not by default
and just hope it works, genesis and genesis 2 mostly OK genesis 3 I have had no luck
Thanks JaguarElla, importing BVH seems to work well, had no luck with FBX imports. FYI, for creating Aniblocks from the BVH file, just add an empty aniblock to your timeline, double click in it to open the aniblock in keyframe mode, THEN do your Import BVH and save the aniblock.