Importing iClone motions into DAZ?

FirePro9FirePro9 Posts: 456
edited December 2015 in Daz Studio Discussion

Is there a way to import iClone motions into DAZ?  I'd like to create some motions in iClone (using MOCAP) and save them as Animate2 Aniblocks. Any guidance or suggestions as to how to best do this will be greatly appreciated.  Thanks!

Post edited by FirePro9 on

Comments

  • in pipeline bvh export  change node to hip in export options

    set hip on figure in DAZ import bvh options and in advanced options make sure all coresponding bones are ticked esp spring bones like pectorals if you used them as not by default

    and just hope it works, genesis and genesis 2 mostly OK genesis 3 I have had no luck

  • FirePro9FirePro9 Posts: 456

    Thanks JaguarElla, importing BVH seems to work well, had no luck with FBX imports.  FYI, for creating Aniblocks from the BVH file, just add an empty aniblock to your timeline, double click in it to open the aniblock in keyframe mode, THEN do your Import BVH and save the aniblock.  

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