OK, I have had a bit of an enforced break from the computer and 3D as I built a load of cupboards for somebody, and yes, I mean a load of them — twenty seven altogether, some of them large enough to walk into. I'll be getting back to customising Urban Sprawl 3 and the Streets of Utopia soon, but here's a quick interlude where I customised Eastern Steampunk in a way that was much easier. As well as transferring the standard set to Blender I took all the pipework and vents out to make it into a lovely stone building cluster than looks like something you might find in Thailand or Vietnam if you looked hard enough. I don't do steampunk renders but a Stonemason set for $2.99 was irresistible. I used the same world settings in Blender, using the Physical Sky and Atmosphere plug-in, yet one render is much brighter due to all the bounce lighting from the light coloured walls. Interesting that the Blender Cycles render engine does that so accurately.
This second render is of the original unaltered set as it imported into Blender:
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OK, I have had a bit of an enforced break from the computer and 3D as I built a load of cupboards for somebody, and yes, I mean a load of them — twenty seven altogether, some of them large enough to walk into. I'll be getting back to customising Urban Sprawl 3 and the Streets of Utopia soon, but here's a quick interlude where I customised Eastern Steampunk in a way that was much easier. As well as transferring the standard set to Blender I took all the pipework and vents out to make it into a lovely stone building cluster than looks like something you might find in Thailand or Vietnam if you looked hard enough. I don't do steampunk renders but a Stonemason set for $2.99 was irresistible. I used the same world settings in Blender, using the Physical Sky and Atmosphere plug-in, yet one render is much brighter due to all the bounce lighting from the light coloured walls. Interesting that the Blender Cycles render engine does that so accurately.
This second render is of the original unaltered set as it imported into Blender: