Face Mojo Animation not working properly in Blender
koditsunami
Posts: 2
I'm new to animating and so I'm encountering an issue where the eyes of my animated character are locked and won't move in Blender. In daz studio it works perfectly fine. Once it's baked I use to the daz to blender bridge to export from Daz and then import it into blender. By any chance does anyone know why this happens?
Thanks so much for reading,
- Kodi
Comments
Face mojo has the "blend shape morphs" of its own, have you exported those morphs with DTB bridge ?
I haven't tried this actually. What I did was bake the animation to my model, then I'd export it to blender using the dtb bridge. But I will try to see if I can export the shape morphs
It worked!!! THANK YOU SO MUCH!!! ♥♥♥♥♥
You're welcome !