How to create light beams

How would you create light beams coming from the amber lights? perhaps a bit hazy looking.


drone light.jpg
800 x 640 - 122K
Post edited by daveso on
You currently have no notifications.
How would you create light beams coming from the amber lights? perhaps a bit hazy looking.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Make them from Aluminium rather than Steel or Concrete.
Ahh.
Wrong type of 'light'...
I'd suggest a narrow cylinder with emmisivity & then put on some bloom.
Regards,
Richard
I think nowadays I have enough vdb's to create a nice hazy beam effect... The shaders are wrong here but if you reduce the opacity of
or
and added a grainy texture, you would have something very convincing.
If you're trying to make a hazier, god rays-type beam, you do that with some sort of low-density volume. https://www.daz3d.com/iray-light-volume-kit does this with a VDB, but you can make your own out of a regular old cube primitive by turning off thin-walled and playing with the subsurface scattering settings.
thanks all. i'll give these a try
SickleYield has a great tutorial on DeviantART for setting up a basic atmosphere in Iray: https://www.deviantart.com/sickleyield/journal/Tutorial-Creating-Dust-And-Atmosphere-in-Iray-522291773
thnaks., will check that out