Cord Sphere prop

patience55patience55 Posts: 7,006
edited December 2015 in Freebies

A sphere of cords :-)

D/S4.6 prop file AND .obj file AND a decent template made in D3D UVViewer.

DA Link

May be used in commercial and non-commercial image renders.

 

Cord Sphere.jpg
2000 x 2000 - 373K
62 surfaces.jpg
2000 x 2000 - 647K
many uses.jpg
2000 x 2000 - 289K
scifi or toys.jpg
2000 x 2000 - 487K
some shaders work well.jpg
2000 x 2000 - 251K
use default mat to select surfaces to 0 opacity.jpg
1598 x 1744 - 388K
Post edited by patience55 on

Comments

  • Thank You

  • patience55patience55 Posts: 7,006

    You're quite welcome, enjoy :-) 

  • scathascatha Posts: 756

    Hmmm, interesting, thanks Cath.  :)

  • patience55patience55 Posts: 7,006

    You're welcome. It can easily be resized to hold spaceships too :-)

     

  • IceDragonArtIceDragonArt Posts: 12,548

    Very cool thank you!

  • patience55patience55 Posts: 7,006

    You're welcome Sonja, enjoy :-)

     

  • SkelchSkelch Posts: 275

    Thank you

     

  • patience55patience55 Posts: 7,006

    You're welcome Skelch, enjoy.

  • ScavengerScavenger Posts: 2,670

    What is a "cord sphere"? I mean I see what it is, but I've never heard the term before.

  • patience55patience55 Posts: 7,006

    When I'm modeling  with Hexagon one can hear a lot of terms never before heard lol ...

  • KeryaKerya Posts: 10,943

    This looks really pretty! Thank you!

  • SixDsSixDs Posts: 2,384

    Yowza, Catherine! Cool beans! Care to share your workflow. Not a tutorial, just the gist. I'm thinking you used the mesh as a framework to create the cords? Not sure exactly how you would do that, but then again I'm not a modeller.

  • patience55patience55 Posts: 7,006
    Kerya said:

    This looks really pretty! Thank you!

    You're most welcome, enjoy :-)

  • patience55patience55 Posts: 7,006
    SixDs said:

    Yowza, Catherine! Cool beans! Care to share your workflow. Not a tutorial, just the gist. I'm thinking you used the mesh as a framework to create the cords? Not sure exactly how you would do that, but then again I'm not a modeller.

    What?!!! You don't vant a 150 page tutorial with 300 pics ... oh well, zap! [jk]

    For somebody who is not a modeler, that was very intuative, yes. How you would do it in Hexagon is to make the sphere. Then copy/paste a whole bunch of looped lines. Then select all those looped lines and add thickness to them. Delete the original sphere. Select all the "cords" and slap on a uvmap. Select all the "cords" and apply a Shading domain. This is how one gets so many ;-) THEN select all the "cords" and weld them together. Export out the .obj file. Close Hexagon. Open Hexagon. Wash the .obj file. Check in D/S. If errant mat files are present, repeat wash cycle. Import in the "clean" .obj file into D/S, make sure ambient and whatever are black or whatever colour one wants, File > Save As prop file to My Library > Props > your handle ....

     

     

  • Reminds me of the movie Sphere. :)

    How does one wash an obj file exactly?
    Does one use the Brillo plug-in?

  • patience55patience55 Posts: 7,006

    hahahaha ...

    Open a fresh instance of Hexagon, import in .obj file, check for unnessary mat references and/or empty shading domains and remove if there, export out .obj file and close Hexagon.

    IF there was anything to remove, repeat process.

    By now then should be a 'clean' .obj file to import into D/S to finish working on it.

     

     

  • Makes sense. I do prefer a material zone to actually work if I see it listed. :)

  • patience55patience55 Posts: 7,006

    Me too ;-)

    Be it D/S or Hexagon, there's a bit of a communication gap between what the two programs are doing when it comes to materials and their names. However we did find a new word in the new calendar for this year which I think is a wonderful and relatively friendly way to describe Hexagon's eccentricities:

    "QUIDDITY" [noun] Used in a sentence: We all have to put up with Hexagon's quiddities until such time as they are adjusted. ;-)

     

     

  • Wow, that's actually a real word. I learnt me something. Yes, I think it is an apt term. Bravo. ;)

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