Daz camera to Max / Maya? any success?

Hi guys,

I'm curious if anyone has successfully managed to take a camera with a character into either 3ds Max or Maya, and have the line up exactly as they were in Daz. So far my results are close, however there's always a small offset, seems like the camera has literally moved a touch. I've tried with both Max and Maya, using FBX, DAE, ABC  and the exact same results.

Thanks

David

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