Importing JUST a skeleton from 3DS Max?

FMM_UWF_6b886030dbFMM_UWF_6b886030db Posts: 24
edited December 2015 in Daz Studio Discussion

I opened up a figure in 3DS Max, and found that it has a skeleton already attached to it.

I've exported the figure as OBJ so I can easily imported figure into DS, but what I would like to do, rather than having to manually RE-rig the figure by hand, is to be able to import the skeleton itself, as it's a skeleton that actually can work with multiple figures similar to the one I'm using (btw, it's a prop, not a person).

Is there a specific format I should export it in from 3DS that I can import into DS or is there a script/plugin I need or something?

Thanks in advance for any answers/help.

- Adz

 

(PS: MAN, isn't "skeleton" such a weird-looking and weird-sounding word?)

Post edited by FMM_UWF_6b886030db on

Comments

  • ToyenToyen Posts: 1,906

    Have you tried exporting it as .fbx and importing it as .fbx into DS? Never tried that myself but it might work.

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