Extremely Slow for Simple Image.

GeekElectroGeekElectro Posts: 0
edited April 3 in Daz AI Studio

I'm basically testing [Daz AI Studio] it out, but did subscribe. However, it is taking an extremely long time to render a simple 1024x1024 image.

It will have to be WAY faster than this for me to continue my subscription.

Like someone pointed out in another post, Stable Diffusion is open source, and I'm running an installation on my own computer that is WAY faster than this, more customizable, and though I haven't tested AI Studio out on this yet, I'm sure mine has way fewer content restrictions.

Post edited by Richard Haseltine on

Comments

  • ChoppskiChoppski Posts: 507

    Yeah, it's been twenty minutes spinning even after the bar hit the end. For anything more than a simple prompt.

    Is stable diffusion tough to install and use?

  • RobotHeadArtRobotHeadArt Posts: 917

    Choppski said:

    Yeah, it's been twenty minutes spinning even after the bar hit the end. For anything more than a simple prompt.

    Is stable diffusion tough to install and use?

    It depends on which distribution you use and how technical you are.  Having some knowledge of python and how pip and venv work is very helpful in troubleshooting install issues.

  • My attempt with Daz AI was fairly simple and fairly quick. However, the resulting image had a couple of glaring errors. I asked for a Victoria 9, in a outer space outfit, crouching with a laser pistol in left hand ,in the Solaris space station  (This was not quite verbatim of what I entered), The resulting image's most serious error was that the model had three legs. She also didn't have a laser pistol, but that might not have been available for that specific item. The AI did had the model posed in a crouch and with her left arm plainly visible so I guess it knows the difference between right and left. She attached file.

    dazai_a3c89e80-f200-11ee-9b2a-7d4410e2f198.png
    1024 x 1024 - 2M
  • I'm using the free version for testing randoms, and it is nowhere near 20 minutes. Does it run on YOUR computer!?

    Maybe it's also dependent on load, i.e. how many users there are. But then i expect, they'd scale performance up with subscriptions, subscription being advertised as priority (speed?). Probably 20 minutes is a kind of a bug, then.

  • generalgameplayinggeneralgameplaying Posts: 517
    edited April 4

    I just subscribed for testing.

     

    I don't actually get an image rendered (maybe it would after 20 minutes), but the progress bar almost instantly fills and then the busy animation just keeps spinning. Looks like a bug to me, as in the free version the progress bar works consistently for me.

    Another try: rendered, supposedly faster than free version. Currently works consistently.

    Sets of 8: Now one of a set of 8 images is taking a lot longer.  Perhaps 1-3 times of my free mode tries for having the progress bar full. But still spinning. Reaload page, too lazy.

    (Probably load-related, perhaps resolution just isn't linear, or you know what.)

    (They could make an abort button for typos.)

    Post edited by generalgameplaying on
  • linvanchenelinvanchene Posts: 1,382
    edited April 5

    My first concern after some tests is indeed the speed of the online process as a whole.

    My local GPU on average takes 30 seconds to generate a 1024x1024 image, run additional nodes like ControlNet, IP-Adapter and upscale to 4096x4096.

    Daz AI Studio took around the same time without upscaling. Which is better than expected.

    The core issues:

    - There is no way to preview the image and to cancel it early.

     

    When I generate images locally. I queue 10 images and cancel most of them after about 3-5 seconds when it is clear from the preview that it is not going to yield what I want.

    Post edited by linvanchene on
  • frank0314frank0314 Posts: 14,054

    linvanchene said:

    My first concern after some tests is indeed the speed of the online process as a whole.

    My local GPU on average takes 30 seconds to generate a 1024x1024 image, run additional nodes like ControlNet, IP-Adapter and upscale to 4096x4096.

    Daz AI Studio took around the same time without upscaling. Which is better than expected.

    The core issues:

    - There is no way to preview the image and to cancel it early.

     

    When I generate images locally. I queue 10 images and cancel most of them after about 3-5 seconds when it is clear from the preview that it is not going to yield what I want.

    I reported it earlier this evening and suggested that they add it.

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