Hello people of the forum! someone could help me with the textures of the hair I do not get that problem of the photo, where should I place the three textures so that the hair is not transparent or as if it were a ghost. I leave a capture. thank you and I hope q can help me! X(
I see "Horizontal Tiles: -7.03" as a non-default setting. Try setting tiling, both horizontal and vertical, to 1.
Hi thanks I have reset it again but still not catch me with the default settings.must be me that I do not put something right or I miss something else?
I share my solution :), color base texture, black background and black and white texture in geometry that was edited in Photoshop. If someone had the same thing happen to them, that is the solution in Daz
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capture error!!
Try rendering, the Texture Shaded Drawstyle is not good with semi-transparent objects.
I render but the problem is still there, it doesn't look good, I leave three hair textures, could you tell me where to place them please? thanks!
Do I place base color on the first texture and place opacity of the dark ones ? or how would I place the black and white textures ?
cutout opacity of the dark ones X(
I see "Horizontal Tiles: -7.03" as a non-default setting. Try setting tiling, both horizontal and vertical, to 1.
I share my solution :), color base texture, black background and black and white texture in geometry that was edited in Photoshop. If someone had the same thing happen to them, that is the solution in Daz
I didn't realize from your earlier screenshots that you were using a color map for cutout opacity, and that definitely explains things.
I always had this problem and I could never solve it and it frustrated me, now I was able to take it a step further. Thank you! ;)
Does the hair not come with materials presets?