Colorize 3D

2»

Comments

  • NorthOf45 said:

    Grafitaleblu said:

    Grafitaleblu said:

    NorthOf45 said:

    jjoyner said:

    I had the same thoughts.  Color Picker for Daz Studio (https://www.daz3d.com/color-picker-for-daz-studio) is one of the products in the Rainbow Color Flash Sale. Although an old product, does it basically add the same functionality as DAZ 3D Colorizer except that Color Picker for Daz Studio works with any content?

    A quick colour picker is already built-in to Studio. Hold the shift key when clicking on a colour selector, and the cursor changes to a cross-hair. Continue holding the shift key and travel around the screen (anywhere, not just the viewport) and release when you get the colour you want. The colour selector updates live as you move around.

    This sounds really great, but I can't seem to do the same.  Which is the "colour selector?"

    Thank-you!

    Click and hold?

    Cheers!

    Not sure if you mean that you figured it out or not. A colour selector is any parameter in the Surfaces tab that lets you set a colour (Base Color, Glossy Color, Emission Color, etc.). Normal click gives the standard colour palette, ctrl-click gives an RGB slider set, and shift-click starts the colour selector. Hold the shift key and the left mouse button while moving around.

    Thank-you for that...That's a few more options than I knew I had!

  • NorthOf45NorthOf45 Posts: 5,485

    Grafitaleblu said:

    NorthOf45 said:

    Grafitaleblu said:

    Grafitaleblu said:

    NorthOf45 said:

    jjoyner said:

    I had the same thoughts.  Color Picker for Daz Studio (https://www.daz3d.com/color-picker-for-daz-studio) is one of the products in the Rainbow Color Flash Sale. Although an old product, does it basically add the same functionality as DAZ 3D Colorizer except that Color Picker for Daz Studio works with any content?

    A quick colour picker is already built-in to Studio. Hold the shift key when clicking on a colour selector, and the cursor changes to a cross-hair. Continue holding the shift key and travel around the screen (anywhere, not just the viewport) and release when you get the colour you want. The colour selector updates live as you move around.

    This sounds really great, but I can't seem to do the same.  Which is the "colour selector?"

    Thank-you!

    Click and hold?

    Cheers!

    Not sure if you mean that you figured it out or not. A colour selector is any parameter in the Surfaces tab that lets you set a colour (Base Color, Glossy Color, Emission Color, etc.). Normal click gives the standard colour palette, ctrl-click gives an RGB slider set, and shift-click starts the colour selector. Hold the shift key and the left mouse button while moving around.

    Thank-you for that...That's a few more options than I knew I had!

    Wait, there's more. If you hover the mouse over the numerical values in the colour control, it changes to a left-right pointer. You can left-click-drag to manually change each of the three colours. If you right-click, you can type in a number directly.

  • AndrewJJPAndrewJJP Posts: 711

    NorthOf45 said:

    Grafitaleblu said:

    NorthOf45 said:

    Grafitaleblu said:

    Grafitaleblu said:

    NorthOf45 said:

    jjoyner said:

    I had the same thoughts.  Color Picker for Daz Studio (https://www.daz3d.com/color-picker-for-daz-studio) is one of the products in the Rainbow Color Flash Sale. Although an old product, does it basically add the same functionality as DAZ 3D Colorizer except that Color Picker for Daz Studio works with any content?

    A quick colour picker is already built-in to Studio. Hold the shift key when clicking on a colour selector, and the cursor changes to a cross-hair. Continue holding the shift key and travel around the screen (anywhere, not just the viewport) and release when you get the colour you want. The colour selector updates live as you move around.

    This sounds really great, but I can't seem to do the same.  Which is the "colour selector?"

    Thank-you!

    Click and hold?

    Cheers!

    Not sure if you mean that you figured it out or not. A colour selector is any parameter in the Surfaces tab that lets you set a colour (Base Color, Glossy Color, Emission Color, etc.). Normal click gives the standard colour palette, ctrl-click gives an RGB slider set, and shift-click starts the colour selector. Hold the shift key and the left mouse button while moving around.

    Thank-you for that...That's a few more options than I knew I had!

    Wait, there's more. If you hover the mouse over the numerical values in the colour control, it changes to a left-right pointer. You can left-click-drag to manually change each of the three colours. If you right-click, you can type in a number directly.

    It looks like the standard built in ancient Windows colour picker to me, which dates back to Windows 95, or quite possibly before. It's alsays staggered me that an art program would use it even a decade ago,  let alone now. Think what colour choosers look like in other art applications like PS or Affinity. I suppose this one does the basics, but it's from the stone ages!

  • N-RArtsN-RArts Posts: 1,496

    I've been doing this for sometime. Just by changing the diffuse colour. 

  • Richard HaseltineRichard Haseltine Posts: 100,833

    N-RArts said:

    I've been doing this for sometime. Just by changing the diffuse colour. 

    It is a new, standardised presentation of existing features to facilitate their use.

  • Richard HaseltineRichard Haseltine Posts: 100,833

    AndrewJJP said:

    NorthOf45 said:

    Grafitaleblu said:

    NorthOf45 said:

    Grafitaleblu said:

    Grafitaleblu said:

    NorthOf45 said:

    jjoyner said:

    I had the same thoughts.  Color Picker for Daz Studio (https://www.daz3d.com/color-picker-for-daz-studio) is one of the products in the Rainbow Color Flash Sale. Although an old product, does it basically add the same functionality as DAZ 3D Colorizer except that Color Picker for Daz Studio works with any content?

    A quick colour picker is already built-in to Studio. Hold the shift key when clicking on a colour selector, and the cursor changes to a cross-hair. Continue holding the shift key and travel around the screen (anywhere, not just the viewport) and release when you get the colour you want. The colour selector updates live as you move around.

    This sounds really great, but I can't seem to do the same.  Which is the "colour selector?"

    Thank-you!

    Click and hold?

    Cheers!

    Not sure if you mean that you figured it out or not. A colour selector is any parameter in the Surfaces tab that lets you set a colour (Base Color, Glossy Color, Emission Color, etc.). Normal click gives the standard colour palette, ctrl-click gives an RGB slider set, and shift-click starts the colour selector. Hold the shift key and the left mouse button while moving around.

    Thank-you for that...That's a few more options than I knew I had!

    Wait, there's more. If you hover the mouse over the numerical values in the colour control, it changes to a left-right pointer. You can left-click-drag to manually change each of the three colours. If you right-click, you can type in a number directly.

    It looks like the standard built in ancient Windows colour picker to me, which dates back to Windows 95, or quite possibly before. It's alsays staggered me that an art program would use it even a decade ago,  let alone now. Think what colour choosers look like in other art applications like PS or Affinity. I suppose this one does the basics, but it's from the stone ages!

    I believe Qt limits what can be done, but there is no claim that th actual colour dialogue is different.

  • lorraineopualorraineopua Posts: 642

    I have the three Xivon cars and there is no colorize bit in the surfaces on any of them. Not sure why they are in the Colorize section of the store.

  • AndrewJJPAndrewJJP Posts: 711

    I believe Qt limits what can be done, but there is no claim that th actual colour dialogue is different.

    It very possible. I don't know how much access it gives to the underlying API.

  • Richard HaseltineRichard Haseltine Posts: 100,833

    AndrewJJP said:

    I believe Qt limits what can be done, but there is no claim that th actual colour dialogue is different.

    It very possible. I don't know how much access it gives to the underlying API.

    Apparently it is the Qt picker, but there isn't anything actually stopping them from using another - other than license costs and/or development time. I think at one point the mac version ddi have a better, but then theer were issues and they got rolled back to the basic Qt dialogue too (but that may well be completely misremembered).

  • FenixPhoenixFenixPhoenix Posts: 3,083

    They aren't doing anything new. I feel like the communication failed, as this whole "colorized" thing is presented like a new function provided by a select few products, which is not the case. Plenty of other products offer neutral textures, and even those that don't, it's quite easy to just create your own out of their diffuse textures, to be honest.

    What they are doing is standardizing their products, which indicates they will include neutral textures off the bat with a preset called "customize" so users can quickly identify it. To then make it easier, they are creating a selection set (called colorized), so that when you select that in the surface panel it pre-selects all the surfaces (white) you can change via the diffuse channel rather than you having to manually look for them.

  • AndrewJJPAndrewJJP Posts: 711

    Richard Haseltine said:

    AndrewJJP said:

    I believe Qt limits what can be done, but there is no claim that th actual colour dialogue is different.

    It very possible. I don't know how much access it gives to the underlying API.

    Apparently it is the Qt picker, but there isn't anything actually stopping them from using another - other than license costs and/or development time. I think at one point the mac version ddi have a better, but then theer were issues and they got rolled back to the basic Qt dialogue too (but that may well be completely misremembered).

    Makes sense! I think it's wrapping this one. And Qt probably didn't make their own for much the same reasons.

  • QuasarQuasar Posts: 638

    FenixPhoenix said:

    They aren't doing anything new. I feel like the communication failed, as this whole "colorized" thing is presented like a new function provided by a select few products, which is not the case. Plenty of other products offer neutral textures, and even those that don't, it's quite easy to just create your own out of their diffuse textures, to be honest.

    What they are doing is standardizing their products, which indicates they will include neutral textures off the bat with a preset called "customize" so users can quickly identify it. To then make it easier, they are creating a selection set (called colorized), so that when you select that in the surface panel it pre-selects all the surfaces (white) you can change via the diffuse channel rather than you having to manually look for them.

     This is the best explanation I've seen. A lot of us have been doing this all along. Any product that comes with a white texture option can be changed to any color. In fact, many content creators have included white textures just for that reason, even at other stores. It's cool that future products at DAZ might be more likely to have white or light gray textures, though, especially if there are other details in the texture map beyond just a plain surface. Skin textures are a good example of that with moles, wrinkles and other markings.

  • Richard HaseltineRichard Haseltine Posts: 100,833

    AndrewJJP said:

    Richard Haseltine said:

    AndrewJJP said:

    I believe Qt limits what can be done, but there is no claim that th actual colour dialogue is different.

    It very possible. I don't know how much access it gives to the underlying API.

    Apparently it is the Qt picker, but there isn't anything actually stopping them from using another - other than license costs and/or development time. I think at one point the mac version ddi have a better, but then theer were issues and they got rolled back to the basic Qt dialogue too (but that may well be completely misremembered).

    Makes sense! I think it's wrapping this one. And Qt probably didn't make their own for much the same reasons.

    I am passing this on more-or-less straight to avoid further muddying things:

    https://www.daz3d.com/forums/discussion/656716/daz-studio-4-22-0-x-pro-general-release/p1#known_issues

    Qt is a cross-platform application framework. One of its primary purposes is to abstract away the various differences between platforms and OS versions. Qt 4 has not received (and will not receive - it was EOL many years ago) updates to addresses (a growing list of) incompatibilities between Qt and the platform/OS. Thus the transition to Qt 6 - it was Qt 5 for quite a while, but it too was EOL and there was no point in continuing that transition only to have to immediately begin transitioning again.

    Daz Studio uses QColorDialog::getColor() (https://doc.qt.io/archives/qt-4.8/qcolordialog.html#getColor) as a means to allow users to select a color from a dialog. Because newer versions of macOS result in a crash when no options are passed in, the QColorDialog::DontUseNativeDialog option (https://doc.qt.io/archives/qt-4.8/qcolordialog.html#ColorDialogOption-enum) is passed in on Mac builds to force the Qt dialog to be used - which avoids the crash.

  • Is there actually an update to DAZ Studio? My email says "DAZ Studio Update" just above the colorize information - but DIM isn't showing any update for DAZ Studio. If there is no update, this email is misleading :(

  • HylasHylas Posts: 4,985

    FenixPhoenix said:

    They aren't doing anything new. I feel like the communication failed, as this whole "colorized" thing is presented like a new function provided by a select few products, which is not the case. Plenty of other products offer neutral textures, and even those that don't, it's quite easy to just create your own out of their diffuse textures, to be honest.

    What they are doing is standardizing their products, which indicates they will include neutral textures off the bat with a preset called "customize" so users can quickly identify it. To then make it easier, they are creating a selection set (called colorized), so that when you select that in the surface panel it pre-selects all the surfaces (white) you can change via the diffuse channel rather than you having to manually look for them.

    I think this about summs it up. What DAZ is doing here is great but it isn't communicated well.

  • Richard HaseltineRichard Haseltine Posts: 100,833

    CreekyPointStudios said:

    Is there actually an update to DAZ Studio? My email says "DAZ Studio Update" just above the colorize information - but DIM isn't showing any update for DAZ Studio. If there is no update, this email is misleading :(

    No, this a content thing - adopting a systematic labelling and organisation to take full(ish) advantage of existing features.

  • TorquinoxTorquinox Posts: 3,319

    Richard Haseltine said:

    CreekyPointStudios said:

    Is there actually an update to DAZ Studio? My email says "DAZ Studio Update" just above the colorize information - but DIM isn't showing any update for DAZ Studio. If there is no update, this email is misleading :(

    No, this a content thing - adopting a systematic labelling and organisation to take full(ish) advantage of existing features.

    There is a beta update dated 4/11, about coinciding with the beginning of the Colorize push. Anyway, this all gets back to the communication issue. The official explanations don't really explain all of this in a way that clarifies the situation for people. Also, I don't seem to have any products that offer the new labelling and organization. Not sure it would even show up for me as I don't use smart content. So, for me, it is as if nothing has changed.

  • Richard Haseltine said:

    CreekyPointStudios said:

    Is there actually an update to DAZ Studio? My email says "DAZ Studio Update" just above the colorize information - but DIM isn't showing any update for DAZ Studio. If there is no update, this email is misleading :(

    No, this a content thing - adopting a systematic labelling and organisation to take full(ish) advantage of existing features.

     Thank you for your response Richard.

Sign In or Register to comment.