using a morph to make toes thinner after shoe is made

using a morph to make toes thinner after shoe is made

instead of pulling shoe top back up so the toes wont poke through, can g8's toes be edited and the thinner toes morph be applied automatically for you the user when the foot pose is applied

so the question is-can any foot/toe morph be automatically included everytime someone clicks the shoe's foot pose icon?

 

2024-04-17_155003.png
2415 x 1631 - 565K

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,747

    You could use a Proeprties preset, or cheat and class the shape as Modifier/Pose to include it in a pose preset (for that matter, a shape that mimiced  the effect of shoes on toe placement would quite arguably be a pose).

  • crosswindcrosswind Posts: 6,913

    When you save the shoes as a Wearable Preset (you should always do this step... like those vendors do), there is a Shaping tab, just select the partial body morph you want.

  • DartanbeckDartanbeck Posts: 21,549

    crosswind said:

    When you save the shoes as a Wearable Preset (you should always do this step... like those vendors do), there is a Shaping tab, just select the partial body morph you want.

    Hi VicS!!! It's been a while!

    Yes, as crosswind says.

    So here's what we do:

    First save the shoes as the support asset that they are - a conforming figure. Give it a product name and get your name in there as the author.

    This will create the file so that the original OBJ is no longer needed to load the shoes.

     

    Load them onto the figure, then dial the foot morphs to your liking.

    While the pose dials are dialed up and the shoes are conformed to (fit to) the figure, select the figure (not the shoes) and save them into the library as a Wearable Preset 

    During the wearable preset dialog, go to the shaping tab and put a check in the box to allow shaping to be active. This isn't shaping of the shoe, but shaping morphs of the base figure.

    Deselect the figure at first so that there are no check in any of the boxes. 

    Now open the figure's hierarchy in that shaping dialog, go to Actor > Feet... and find the morph(s) you used to get what you want, and put a check in their box. 

     

    Making wearable presets is a really cool feature allowing us to do some pretty nifty things - this is one of them!

    You have my email if you have any issues.

  • DartanbeckDartanbeck Posts: 21,549

    Oh, and get MikeD's Icon Creator Pro, so you can make a really cool, fancy-schmancy thumbnail!!! Icon Creator Pro Rocks!!! 

  • VicSVicS Posts: 1,273

    hi Dartanbeck

    thank you everyone for the details

    I do have  MikeD's Icon Creator Pro ,the icon edners took longer than expected , is there any ay around that?

Sign In or Register to comment.