When someone make an asset...

When someone make an asset for example an interior, lets say in Blender.
When they export it to DAZ, do they tweak each material again to comfort the different render engine - Iray?

Comments

  • GordigGordig Posts: 10,047

    Any time you transfer from one program to another, it's safer to assume you'll have to redo all the surfaces.

  • JamesJames Posts: 1,021

    So.. it would save more time buying shader in DAZ store, that already made for iray, instead of using other shader out there that doesn't meant for iray specifically?

  • frank0314frank0314 Posts: 14,045

    Did you already texture them in Blender?

  • JamesJames Posts: 1,021

    @frank0314
    No, still modeling.

  • lilweeplilweep Posts: 2,486

    James said:

    So.. it would save more time buying shader in DAZ store, that already made for iray, instead of using other shader out there that doesn't meant for iray specifically?

    Most probably not.

    If intending to sell and redistribute, you probably cant package other people's Daz shaders in your own projects.  You might also consider the quality and diversity of those shaders may be lacking.

    So you would want to use open source textures (polyhaven etc, plus many others) or make your own shader in Blender (then bake/export them out into maps to be used in Daz)

    Baking out maps and setting up a shader/material in iray is pretty trivial so it shouldnt really be a limitation.  You just need to be aware that procedural shaders that you set up in blender may not always be reproducible in Daz - e.g., if you are using some noise generator or color ramps etc. So if there is something you are doing in Blender's shader editor to procedurally generate a shader, you should ask yourself if you can repicate that in Daz, and if not, then you will likely need to bake out the shader as a texture map.  Then you will texture the object in Daz Studio with the texture map, rather than a tileable shader.

  • GordigGordig Posts: 10,047

    James said:

    So.. it would save more time buying shader in DAZ store, that already made for iray, instead of using other shader out there that doesn't meant for iray specifically?

    That depends on what you're creating, but most likely not, as you can just plug your maps baked from Blender into Iray Uber shader. When I say you'll need to rebuild the shaders in DS, what I mean is that you'll have to change surface settings, manually plug in whatever maps didn't translate correctly, and so on.

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