looking for a good morph tutorial for a hood

Hi All.

I am looking for a good morph tutorial 

i want to make the hood from Vitruvian Exosuit Female

look as if it has been pulled back, still staying around the neck just pulled back off the head and hanging/rolled around the neck.

Any recommendations?

Comments

  • felisfelis Posts: 4,318
    edited April 27

    Making a morph for a hood, should include that the hood  would drape.

    It would be best to done by simulating, as it is hard to model convincenly.

    You also should be aware of, if you apply a morph the hood will still move with head movements, as the vertexes belongs to the head.

    That said, is it something like this you are after?

    It is done purely by dForce simulation. A dForce simulation can also be exported and then imported as a morph (should be done on base character).

    Exosuit_hooddown.png
    1600 x 1600 - 2M
    Post edited by felis on
  • myotherworldmyotherworld Posts: 605

    Nice work Felis.

    that is almost what I am looking for. but i what it to be higher up the neck and to drap jfrom just under the jawline.

    so it still looks fitted around the neck.

  • felisfelis Posts: 4,318
    edited April 28

    I had added a dForce weightmap, and you can adjust the areas affected by dForce.

    Although it might take some fidling to get to the specific result you are after.

    Exosuit_hooddown_2.png
    1600 x 1600 - 2M
    Post edited by felis on
  • myotherworldmyotherworld Posts: 605

    thanks I will have a play with it

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