Spherical camera in Daz?

is there any way to create and render a spherical camera out in Daz?

Comments

  • Sorry if I'm a little nieve on this, I read the forum liked above. I downloaded the shader and noticed that when apllied to a sphere in the UI it references a .EXE file.

    1. does this work with Iray?

    2. does this work on a mac?

    3. once I build the plane in scene. do I have to adjust the UVs on it or is that part of the shader?

  • burntboy said:

    Sorry if I'm a little nieve on this, I read the forum liked above. I downloaded the shader and noticed that when apllied to a sphere in the UI it references a .EXE file.

    There is no exe involved. Perhaps it tries to convert it to iray? Which exe does it reference?

    burntboy said:

    1. does this work with Iray?

    It does not work in iray. It works in 3delight.

    burntboy said:

    2. does this work on a mac?

    Yes, it should (i have not tried it though).

    burntboy said:

    3. once I build the plane in scene. do I have to adjust the UVs on it or is that part of the shader?

    The shader is made for the DazStudio-Primitive plane which already has UVs. No further adjustment required. If you model your own plane, you have to assign UV's (between 0 and 1 with the 0 in the upper left)

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