Spherical camera in Daz?
burntboy
Posts: 2
is there any way to create and render a spherical camera out in Daz?
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is there any way to create and render a spherical camera out in Daz?
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Yes, look there:
http://www.daz3d.com/forums/discussion/64539/can-someone-build-a-360-panormaic-camera-for-use-in-daz-for-animation-i-ll-pay
Sorry if I'm a little nieve on this, I read the forum liked above. I downloaded the shader and noticed that when apllied to a sphere in the UI it references a .EXE file.
1. does this work with Iray?
2. does this work on a mac?
3. once I build the plane in scene. do I have to adjust the UVs on it or is that part of the shader?
There is no exe involved. Perhaps it tries to convert it to iray? Which exe does it reference?
It does not work in iray. It works in 3delight.
Yes, it should (i have not tried it though).
The shader is made for the DazStudio-Primitive plane which already has UVs. No further adjustment required. If you model your own plane, you have to assign UV's (between 0 and 1 with the 0 in the upper left)