HDRI Lighting Through Structure?
Odd question, I love the lighting that the HDRI produces on my character when I start with it. But the trouble is the lighting gets completely changed once the character is inside. I get it, this is to emulate an exterior light, like the sun. But is there a way to keep the lighting of the character and add them to an interior? Other than rendering them in 1 shot and then rendering the scene in another, then combining them in Photoshop lol
Comments
Try Finite Cube and, using the X<Y<Z sliders, resize it to fit inside the room. Use Dome Only and Draw Dome - OFF. This will put the Dome inside the room and use the lighting but wont draw the Dome.
Thank you both barbult & Fishtales, I'll try these methods.