Sharing Clothing and Props

Ok, so I made this Bandit Mask, for Genesis 3 Female. I would like to share it at ShareCG. I know this sounds like a really nooby question.
My question is, how exactly do I archive this? What files would I need? Like I said, I know it's something I should already know, but...
I can never get a step by step instruction on how... It's always (you need to archive the files that go with it)... Well duh... Of course!
I know that! But how do I know what files I'm looking for? Where do I look?

Am I looking in my Genesis 3 folder? My account folder? My data folder? My runtime folder? My Library is huge... I need some direction...
Where on earth do you look for the accociated files, that correspond to a particular prop?

Comments

  • Assuming you saved as an asset:

    Data\Whatever you entered for author\whatever you entered for product\item name

    Runtime\Textures\whereever you put your textures befoer applying them

    People\Genesis 3 Female\Clothing\Where ever you put the user-fiel when saving

  • deleted userdeleted user Posts: 1,204

    Assuming you saved as an asset:

    Data\Whatever you entered for author\whatever you entered for product\item name

    Runtime\Textures\whereever you put your textures befoer applying them

    People\Genesis 3 Female\Clothing\Where ever you put the user-fiel when saving

    That will give me the Geometry, and information on what it's for? (G3F)? Correct?

    This is the mask btw http://www.daz3d.com/gallery/images/100536

  • The Data path is fixed when you fill in the options dialogue for File>Save as>Support Assets>Figure prop Asset. The People\ etc. folder is the one you chose when saving the user file to go with the asset (and should contain a sub-folder with any materials presets) The Runtime\Textures path will be yours entirely (as I said, the textures need to have been applied from there rather than from a location outside your content directory; if you took them from - say - a folder in My Pictures then you need to reapply them, or edit the files manually, to point to the Runtime\Textures folder).

  • deleted userdeleted user Posts: 1,204

    Thank you very much

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