Coming soon: Mesh Grabber 4.0 [Commercial]

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  • ManFridayManFriday Posts: 569

    crosswind said:

    I'm a Blender user but still I use MG 3.0 from time to time 'cause it's convenient and that was why I'd like to further buy MG 4.0 if it was released. Now, disappointed... and I had to subscribe at least one month to try it.

    Anyway, @ManFriday, I'm still one of the fans of your products though ... Pls don't further sell your popular stuff to them anymore, hopefully.... devil

    And I still take this thread as a commercial support thread of MG 4.0 no matter it's renamed to whatever... : Here's an issue with MG 4.0 in 4.23 Public Build ~ (I won't update General Release. Now both PB and GR are very same version.)

    - After activating Symmetry, let's say on X axis, the brush can only move and sculpt in -X area (in screenshot 1), is it by design or a glitch ?

    - Question 1: The above brush seemed to be a Draw brush, but is there a sort of Move / Grab brush ? Now, select polygon + drag / push doesn't support Symmetry... correct ?

    - Question 2: Is the issue: Undo doesn't work correctly on the items with the very same Node Names fixed ? It seemed not ~~

    While I agree with Richard that this is not the place for Geometry Sculptor support, I'd still like to respond to this.

    The symmetry behaves as designed. When symmetry is active, you can only work on one side of the mesh -- be with with vertex selection and the gizmo, or with the sculpting and smoothing brushes. The other side of the mesh mirrors what you do.

    The sculpting brush in Daz Studio is designed to work like the Blender draw brush. It was originally called draw brush in Mesh Grabber 4 too but Daz renamed it to sculpting brush for Geometry Sculptor, so if you've been watching the Mesh Grabber 4 video, there is a change. At this time, there is no move or grab brush.

    Also at this time, symmetry not supported for polygon or edge selection, only vertex selection (and the brushes).

    I just looked up the undo code, and indeed it looks up nodes by name. I wasn't aware this was a problem but you are right, since node names need not be unique in the scene, this could cause Mesh Grabber to get confused. I'll see what I can do about it.

  • crosswindcrosswind Posts: 6,986

    ManFriday said:

    crosswind said:

    I'm a Blender user but still I use MG 3.0 from time to time 'cause it's convenient and that was why I'd like to further buy MG 4.0 if it was released. Now, disappointed... and I had to subscribe at least one month to try it.

    Anyway, @ManFriday, I'm still one of the fans of your products though ... Pls don't further sell your popular stuff to them anymore, hopefully.... devil

    And I still take this thread as a commercial support thread of MG 4.0 no matter it's renamed to whatever... : Here's an issue with MG 4.0 in 4.23 Public Build ~ (I won't update General Release. Now both PB and GR are very same version.)

    - After activating Symmetry, let's say on X axis, the brush can only move and sculpt in -X area (in screenshot 1), is it by design or a glitch ?

    - Question 1: The above brush seemed to be a Draw brush, but is there a sort of Move / Grab brush ? Now, select polygon + drag / push doesn't support Symmetry... correct ?

    - Question 2: Is the issue: Undo doesn't work correctly on the items with the very same Node Names fixed ? It seemed not ~~

    While I agree with Richard that this is not the place for Geometry Sculptor support, I'd still like to respond to this.

    The symmetry behaves as designed. When symmetry is active, you can only work on one side of the mesh -- be with with vertex selection and the gizmo, or with the sculpting and smoothing brushes. The other side of the mesh mirrors what you do.

    The sculpting brush in Daz Studio is designed to work like the Blender draw brush. It was originally called draw brush in Mesh Grabber 4 too but Daz renamed it to sculpting brush for Geometry Sculptor, so if you've been watching the Mesh Grabber 4 video, there is a change. At this time, there is no move or grab brush.

    Also at this time, symmetry not supported for polygon or edge selection, only vertex selection (and the brushes).

    I just looked up the undo code, and indeed it looks up nodes by name. I wasn't aware this was a problem but you are right, since node names need not be unique in the scene, this could cause Mesh Grabber to get confused. I'll see what I can do about it.

    Oh, that's great and good to know ! Thank you for the clarification !

  • crosswindcrosswind Posts: 6,986

    @ManFriday

    Pls take a look at another bug if you can. With Symmetry sculpting, when undo, it turns asymmetric. To reproduce the issue, pls follow the steps as below:

    - Turn on Symmetry on X axis, sculpt with Sculpting Brush on right side of the head continuously with holding left-mouse button. Release left-mouse button, then sculpt just once on the mesh (ss1)
    - Then Ctrl + Z, it turns asymmetric. (ss2)

    SNAG-2024-10-12-013.png
    2560 x 1392 - 495K
    SNAG-2024-10-12-014.png
    2560 x 1392 - 488K
  • edited October 13

    Well, this is a total disappointment as well for me and I sure hope they paid you out-rightly for the plugin, @ManFriday, because if you went the way of residuals from Premier then I have a feeling you'll be disappointed.

    While I spend a lot of money in the store here and use the application for my own income, the features that Daz offers for Premier does not justify a $20 a month expense from me, as I am locked into using G8 figures and products for my work and income, so there is no incentive for me to join.

    I wish you the best and I am sorry that I won't have this new tool, but feel that Daz is pricing themselves out of the market, which means they will find other ways to increase revenue that will further tax this Community.

    Post edited by jdkammerjr_dd07a7e512 on
  • I rather pay 40$ (one payment) for this as a separate tool rather than 20$ per month!

     

    But will the "Mesh Grabber" that kinda already on the store = https://www.daz3d.com/mesh-grabber-win = work in the future?

    Or just until the next update so if you want a "Mesh Grabber" you'll have to do the premier!? ...nice move Daz"...


     

  • Richard HaseltineRichard Haseltine Posts: 100,948

    MetalSunde94 said:

    I rather pay 40$ (one payment) for this as a separate tool rather than 20$ per month!

     

    But will the "Mesh Grabber" that kinda already on the store = https://www.daz3d.com/mesh-grabber-win = work in the future?

    Or just until the next update so if you want a "Mesh Grabber" you'll have to do the premier!? ...nice move Daz"...

    It should work up to DS 5 (or whatever it is called) at least, and DS 4 will still be available for download once that is released.

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