How could a scene/scene subset have another scene file as a dependency?

mmdestinymmdestiny Posts: 77

This is a new one.  I was cleaning up old scene files earlier today.  I opened up a fairly new scene file (just a clothed figure) tonight and got a "missing files - the following file can't be found" message.  Here's where it gets weird, the missing file is a scene file.  Not a mesh or an asset.  A scene file.  A scene file that's...completely unrelated, other than the fact they were in the same folder.  It wasn't a "save-as" situation, so there's nothing that might have been left behind or anything like that.

Nothing seems broken, but still, how could this happen?  Spooky.

Post edited by mmdestiny on

Comments

  • felisfelis Posts: 4,316

    Try to open your new scene file in a text editor and search for the other scene file.

  • mmdestinymmdestiny Posts: 77
    edited May 12

    felis said:

    Try to open your new scene file in a text editor and search for the other scene file.

    Wasn't able to find anything, but I DID figure it out.  In the first file, I had used C4D to make a custom adjustment to a piece of clothing for the character, loaded via morph loader.  I saved a wearable preset that included this item, but did not save the morph asset for the item. It appears this has created a dependency on the scene file within that piece of clothing now, even if it's loaded stock straight from its product with no intention of wanting/needing that morph.

    Strange, I'm 100% positive I've done that before with no issues.

    Post edited by mmdestiny on
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