Adding a support light to Sun-Sky Only?

I am using Mytilus' Old Room for some scenes. It's lit by Sun-Sky Only, but I wish to add a support light by turning the camera light on, without losing the light coming in the window. Dome and Scene won't allow that. How do I use Sun-Sky only and add a support light at the same time?

Thank you!

Comments

  • paulawp (marahzen)paulawp (marahzen) Posts: 1,368

    I add invisible lights, but watching your thread to see what one is supposed to do - I use sun-sky most of the time.

  • HavosHavos Posts: 5,361

    Add a mesh light, that will work with Sun-Sky.

    You could create a 1 polygon plane, parent it to the camera in the approriate direction, and it will act like the headlamp.

    Personally I prefer mesh lights as the shadows are softer, but you can make the square smaller if you want sharp shadows.

  • NorthOf45NorthOf45 Posts: 5,485

    Use Dome and Scene, then change the Environment Map to None. The Sun-Sky parameters will become available, then you can add and use spotlights, distant lights, etc.

  • FirstBastionFirstBastion Posts: 7,760

    NorthOf45 said:

    Use Dome and Scene, then change the Environment Map to None. The Sun-Sky parameters will become available, then you can add and use spotlights, distant lights, etc.

     That is a good piece of information that will prove very helpful.

  • FenixPhoenixFenixPhoenix Posts: 3,083

    NorthOf45 said:

    Use Dome and Scene, then change the Environment Map to None. The Sun-Sky parameters will become available, then you can add and use spotlights, distant lights, etc.

    I didn't know this either, thanks for sharing!

  • ElorElor Posts: 1,473

    Just another advice if you using @NorthOf45's tip: you'll need to remove the default HDRI each time you're loading the scene, because Daz Studio will load that scene with the default HDRI active.

  • RenderPretenderRenderPretender Posts: 1,041

    Thanks to everyone who replied! I'll see if any of those suggestions work.

  • FSMCDesignsFSMCDesigns Posts: 12,754

    NorthOf45 said:

    Use Dome and Scene, then change the Environment Map to None. The Sun-Sky parameters will become available, then you can add and use spotlights, distant lights, etc.

    Learn something new every day. thanks

  • AlmightyQUESTAlmightyQUEST Posts: 2,003

    Elor said:

    Just another advice if you using @NorthOf45's tip: you'll need to remove the default HDRI each time you're loading the scene, because Daz Studio will load that scene with the default HDRI active.

    I keep taking long enough breaks that I forget this part and have to be reminded of it again, so thank you, and just making sure this gets repeated! It may get fixed someday I hope!

  • FishtalesFishtales Posts: 6,119

    What I do, after every Studio update, is right click on the HDRI, browse to folder and delete it from my system. I never use it anyway. If I get something that tries to load it I just use Ignore in the popup :)

  • takezo_3001takezo_3001 Posts: 1,974

    NorthOf45 said:

    Use Dome and Scene, then change the Environment Map to None. The Sun-Sky parameters will become available, then you can add and use spotlights, distant lights, etc.

    THIS IS BRILLIANT!
    As this changes EVERYTHING! Thanks for posting, looks like I have some scenes to reconfigure! 

  • RenderPretenderRenderPretender Posts: 1,041

    NorthOf45 said:

    Use Dome and Scene, then change the Environment Map to None. The Sun-Sky parameters will become available, then you can add and use spotlights, distant lights, etc.

    This actually works brillantly. In fact, if I use Paper Tiger's HDRI Interior X-Ray Camera, I don't need any additional light.

    Thank you!

  • midgard229midgard229 Posts: 38
    edited May 23

    RenderPretender said:

    I am using Mytilus' Old Room for some scenes. It's lit by Sun-Sky Only, but I wish to add a support light by turning the camera light on, without losing the light coming in the window. Dome and Scene won't allow that. How do I use Sun-Sky only and add a support light at the same time?

    Thank you!

    if you want to use support light, change it to dome scene, then to get the lighting back from sun/sky, you remove the hdri and put it to none, then you can use whatever lights you want. Sometimes it's better to use non mesh lights since light interaction changes a lot depending on if it's mesh/ghost light or an actual light so i get it. I wish they were just able to be used by default with out going through hoops.

    Also keep note that if you're like me and you save and reset daz before a full render; upon opening the scene again you have to remove the hdri again because daz will always re-apply default hdri when it's in dome scene.

    (Edit, I see I was beaten to the response; lol good job all! Happy rendering!)

    Post edited by midgard229 on
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