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Current project_ 008-00_ Rooms_ 002-00_ Room 00_ 000-00
Own models
I'm currently building furniture, I still have to make the door smaller.
Twinmotion 2023.2.3
Modeler: Hexagon
No AI & no PS
Walled landing pond, once with and once without AI
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Very impressive work.Thanks for sharing.
I'm not clear as to what the A.I. is bringing to the picture? A touch up of the small lily pads, an adjustment to some reflections?
Even if they are only minimal improvements, you can now overlap both and edit them with PS.
I myself only like to use AI to make people look more realistic.
Thank you, I keep hoping that Hexagon will be developed further.
Once again, had some time to work on the VR gallery. Pictures and objects are still being placed. An outdoor area is planned for later. There is still a lot to do and the time flies by.
Own models
We are currently in the process of expanding the moon base.
However, there are still some discrepancies at the moment.
Concept Entwurf_ Gebäude 033-02 / 360° VR
4x Tanks
New flower pots for the home
Hexagon 2.5.2.137 (32-bit) Public Build +BETA+
Very nice design and render. Thanks for sharing.
Thanks Tugpsx
________________________________________________________________________________________ Please help
Mirroring is an important tool, but unfortunately it doesn't work.
Reflections are displayed in black. Texturing not possible! We cannot texture the mirrored models
A name change was unsuccessful.... Anyone have a solution?
Did you try flipping normals on the mirrord pieces?
Hi Richard, I have tried the normals in hexagon, either I am doing something wrong, but it does not lead to success
You can reproduce the problem yourself by opening the mirrored object (.obj) from Hexagon in Blender, see for yourself.
With the older Hexagon version you had to rename the mirroring, then the problem was solved, with the current beta this is no longer possible.
See last picture, here was mirrored, after renaming everything is fine. (Old Hexagon version)
Hexagon after Blender_ Control= Mirrored object is dark, texturing not possible
See last picture, here was mirrored, after renaming everything is fine. (Old Hexagon version)
Yes it's the normal ones that get completely mixed up, someone on another forum discovered it after I provided him with the obj file. It took 3 steps in Blender to fix this problem. It is a software bug. The mirroring in Hexagon is therefore unusable for me.
INFO_ https://www.3d-board.de/thread/38823-suche-leute-die-mit-hexagon-arbeiten-vortgeschritten/
_____ Addendum_ Someone in another forum has found a 1 click solution in Blender to resten the normals.
Architektur_ Öffentlich_ 005-00_ Museum 004-00_ JPG 000-00
Test_ Muster
The model is checked for errors and extensions are considered.
INFO_ https://www.bruder-aural.com/07_-architektur_-oeffentlich_-005-00_-museum-004-00_-000-00.html
000-00_ 020-00_ Präsentationsfläche_ 016-00_ 000-00
INFO_ https://www.bruder-aural.com/08_-000-00_-020-00_-praesentationsflaeche_-016-00_-000-00.html
Lounge & Bar
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Building with Hexagon
Tank / Update 2.0 (Tanks in the hanger for a general overhaul)
Small job for someone, but mistakes were found and so some things need to be fixed.
The next project is to build a drone based on this model. ( Rendering Twinmotion )
Drone construction part 1
One element of the base is finished, now the inner workings including the shock absorber and the pressure stamp are still missing.
Drone construction part 2