Hex Gallery

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Comments

  • NovaNova Posts: 252
    edited August 26

    Current project_ 008-00_ Rooms_ 002-00_ Room 00_ 000-00

    Own models

    I'm currently building furniture, I still have to make the door smaller.

    Twinmotion 2023.2.3

    Modeler: Hexagon

    No AI & no PS

     

     

     

     

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  • NovaNova Posts: 252
    edited August 26

    Walled landing pond, once with and once without AI

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  • TugpsxTugpsx Posts: 738

    Very impressive work.Thanks for sharing.

  • Roman_K2Roman_K2 Posts: 1,239

    I'm not clear as to what the A.I. is bringing to the picture? A touch up of the small lily pads, an adjustment to some reflections?

  • NovaNova Posts: 252
    edited August 28

    Roman_K2 said:

    I'm not clear as to what the A.I. is bringing to the picture? A touch up of the small lily pads, an adjustment to some reflections?

     

    Even if they are only minimal improvements, you can now overlap both and edit them with PS.

    I myself only like to use AI to make people look more realistic.

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  • NovaNova Posts: 252

    Tugpsx said:

    Very impressive work.Thanks for sharing.

    Thank you, I keep hoping that Hexagon will be developed further.

  • NovaNova Posts: 252
    edited August 29

    Once again, had some time to work on the VR gallery. Pictures and objects are still being placed. An outdoor area is planned for later. There is still a lot to do and the time flies by.

    Own models

     

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  • NovaNova Posts: 252
    edited August 31

    We are currently in the process of expanding the moon base.

    However, there are still some discrepancies at the moment.

     

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  • NovaNova Posts: 252
    edited September 9

    Concept Entwurf_ Gebäude 033-02 / 360° VR

     

     

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  • NovaNova Posts: 252
    edited September 10

    4x Tanks

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  • NovaNova Posts: 252
    edited October 1

    New flower pots for the home

    Hexagon 2.5.2.137 (32-bit) Public Build +BETA+

     

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  • TugpsxTugpsx Posts: 738

    Very nice design and render. Thanks for sharing.

  • NovaNova Posts: 252
    edited October 4

    Thanks Tugpsx

    ________________________________________________________________________________________ Please help

    Mirroring is an important tool, but unfortunately it doesn't work.

    Reflections are displayed in black. Texturing not possible! We cannot texture the mirrored models

    A name change was unsuccessful.... Anyone have a solution?

     

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  • Richard HaseltineRichard Haseltine Posts: 100,948

    Nova said:

    Thanks Tugpsx

    ________________________________________________________________________________________ Please help

    Mirroring is an important tool, but unfortunately it doesn't work.

    Reflections are displayed in black. Texturing not possible! We cannot texture the mirrored models

    A name change was unsuccessful.... Anyone have a solution?

    Did you try flipping normals on the mirrord pieces?

  • NovaNova Posts: 252
    edited October 28

    Hi Richard, I have tried the normals in hexagon, either I am doing something wrong, but it does not lead to success
    You can reproduce the problem yourself by opening the mirrored object (.obj) from Hexagon in Blender, see for yourself.

    With the older Hexagon version you had to rename the mirroring, then the problem was solved, with the current beta this is no longer possible.

    See last picture, here was mirrored, after renaming everything is fine. (Old Hexagon version)

     

    Hexagon after Blender_ Control= Mirrored object is dark, texturing not possible

     

     

    See last picture, here was mirrored, after renaming everything is fine. (Old Hexagon version)

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  • NovaNova Posts: 252
    edited October 10

    Richard Haseltine said:

    Nova said:

    Thanks Tugpsx

    ________________________________________________________________________________________ Please help

    Mirroring is an important tool, but unfortunately it doesn't work.

    Reflections are displayed in black. Texturing not possible! We cannot texture the mirrored models

    A name change was unsuccessful.... Anyone have a solution?

    Did you try flipping normals on the mirrord pieces?

    Yes it's the normal ones that get completely mixed up, someone on another forum discovered it after I provided him with the obj file. It took 3 steps in Blender to fix this problem. It is a software bug. The mirroring in Hexagon is therefore unusable for me.

     

    INFO_ https://www.3d-board.de/thread/38823-suche-leute-die-mit-hexagon-arbeiten-vortgeschritten/

     

    _____ Addendum_ Someone in another forum has found a 1 click solution in Blender to resten the normals.

     

     

    Post edited by Nova on
  • NovaNova Posts: 252
    edited October 15

    Architektur_ Öffentlich_ 005-00_ Museum 004-00_ JPG 000-00

     

    Test_ Muster

    The model is checked for errors and extensions are considered.

    INFO_  https://www.bruder-aural.com/07_-architektur_-oeffentlich_-005-00_-museum-004-00_-000-00.html

     

    Post edited by Nova on
  • NovaNova Posts: 252
    edited October 28

    000-00_ 020-00_ Präsentationsfläche_ 016-00_ 000-00

     

    INFO_ https://www.bruder-aural.com/08_-000-00_-020-00_-praesentationsflaeche_-016-00_-000-00.html

     

     

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  • NovaNova Posts: 252
    edited October 28

    Lounge & Bar

     

     

     

     

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  • NovaNova Posts: 252
    edited November 2

    Building with Hexagon

    Tank / Update 2.0 (Tanks in the hanger for a general overhaul)

    Small job for someone, but mistakes were found and so some things need to be fixed.

     

     

     

    The next project is to build a drone based on this model. ( Rendering Twinmotion )

     

     

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  • NovaNova Posts: 252
    edited November 2

    Drone construction part 1

    One element of the base is finished, now the inner workings including the shock absorber and the pressure stamp are still missing.

     

     

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  • NovaNova Posts: 252
    edited November 2

    Drone construction part 2

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