.duf file missing even though exists
Hello,
I'm using the ContentLibrary instead of the SmartOne because I have more control over it, so in my ContentLibrary I have made some modifications and I sorted manually the clothes in different folders. So far I didn't had a problem, but today I loaded one particular asset which even though appeared to be working, everytime I load a scene with this asset I get an error of a missing .duf file.
What I've done in the Library is to add new folders in the Clothing folder. So now I have something like this
People/Genesis 8 Male/Clothing/Formal/...
People/Genesis 8 Male/Clothing/Everyday/...
People/Genesis 8 Male/Clothing/PJs/...
So my problem is that one particuar outfit keeps looking for that asset in the old place.
The new place would be something like:
People/Genesis 8 Male/Clothing/Formal/myOutfit
and it's looking for it in:
People/Genesis 8 Male/Clothing/myOutfit
What can I do for the asset not to look for the old location? I have tried to edit the .duf file and I saw that the old location was in the asset_info.id, but I changed that and it still not working.
Comments
What is the exact error message?
I get the missing files window and this is the missing file:
/People/Genesis 8 Male/Clothing/Polo Shirt/Polo Shirt.duf
And the actual path would be something like this:
/People/Genesis 8 Male/Clothing/Everyday/Polo Shirt/Polo Shirt.duf
If you are loading the clothes as a complete set, the Duf file for the set probably includes the links to the old location.
The problem happens on a single piece. That's what puzzels me. In that folder there are multiple shirts, but only one has this problem.
Have you opened the Duf file for that shirt in Notepad++ ?
A wearables preset should be pointing to the .dsf files in the Data folder, not to .duf files.
Was the product bought from Daz store?
I have seen some weird locations and resource links in products from other sources
Normally a scene file will not directly call and load other DUF files... but in some cases like a preset (character preset, wearable preset, etc.) was ever saved with a post-load script which links to other DUF files.. if you change the locations of those DUF files, DS will pop up error message.
As PerttiA said, you should use Notepad++ to open the scene file, the preset file, the subset file or whatever the file that showed you the error message, search by duf or post_load, see if there's any clue...
I have opened it in Notepad++, but not sure what I'm looking for there.
Not sure why it is like this. I'm guessing the fact that it was bought from a different store might be the problem.
No. I haven't. So you think this might be the cause?
I have opened it in notepad++ but not sure what to do there. I have searched for post_load, but there isn't anything like that in the whole file. The only metioning of the path like in the error was in the asset_info.id
The file must have links to other files, which you should check for the path.