Aligning an .obj import in Daz3d
Matronius
Posts: 118
Hi, whenever I import an .obj item into Daz3d, not only the alignment with the ground is completely messed up, usually in some random, wierd angle, but the rotation in the different axis behaves wierdly as well, and pretty much randomly. I guess this is due to the fact that I need to rig the .obj, or define the x/y/z axis? How could I do that please? Thanks!
Comments
There are options for scale and axes in the import dialogue, you need to make sure those match the way the OBJ was produced from the model in the application used (which wil vary, if you are using third-party files from a mixture of sources). That wouldn't explain anfgles other than ninety degrees, however, nor would it explain an item's not being on the ground.
That is not random... All geometry related coordinates data are stored in OBJ file... only they may vary after being exported from the applications where they were made or mixed, as Richard mentioned.
Not sure how the issue looks like on your side but probably you may refer to the post in here by using Alignment plugin to quickly sort it out - https://www.daz3d.com/forums/discussion/comment/8731436/#Comment_8731436