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@Padone
I managed to export and import through Thomas plugin but the HD mesh still doesn't have any materials applied and none of the meshes are bound to the armature. And it doesn't divide the meshes into "Raw" & "Raw_HD".
The meshes don't come with the armature modifier applied.
Be sure to update, then use easy import with the correct preset for your figure, there's from G1 to G9.
https://bitbucket.org/Diffeomorphic/import_daz/downloads/
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Import/Easy Import DAZ
I am converting filatoon models from daz to blender. Diffeomorphic is especially useful since Filatoon is not yet supported by daz on Macs. By the way, why does Diffeomorphic convert the outline to freestyle?
DAZ displays the Filatoon outline as an inverted hull. So I want to use the solidify modifier (outline helper) in Blender to add an outline with an inverted hull. I would like to use the solidify modifier in Blender as well because it is more compatible and can be displayed in viewports, and since DAZ models have many polygons, Freestyle is too heavy and impractical.
Could you add an option to convert to sokidify modifier if you like?
Okay it's fixed. I don't know what it was but for some reason it works if I first load up the default Genesis 9 character in Daz Studio and then apply the character shape I want and export it.
What didn't work for me was when I loaded the character I want with the authors provided scene subset and then exported that. Guess there must be some weird setting in that scene that ruins it.
@automaticcolors Freestyle was chosen because it doesn't affect the viewport, so it is better to animate, I agree that with rendering it may be somewhat slow. Using inverted hulls would affect the viewport and slow down animation, but it is certainly an option. It was proposed to Thomas to add options for the outline but he didn't seem interested. When I have some time I'll try again.
update. Now there's options for the toon outline so we can choose among freestyle or greese pencil or solidify.
https://bitbucket.org/Diffeomorphic/import_daz/downloads/
https://diffeomorphic.blogspot.com/2025/01/with-daz-studio-4.html
Thanks and Please
Viewport display is the most important for Japanimation.
Viewport Display And Rendering - Pencil+ 4 Line for Blender
@Padone, Thanks.
Archive provided by you seemed to work(no errors at least), but this means that downloadable "Stable version 4.3.0" available through Wiki-Page on https://bitbucket.org/Diffeomorphic/import_daz/wiki/Home is outdated.
Though Thomas does some efforts to publish a stable version, the latest bugs are only fixed in development, so personally I always use the dev version and advise to do so. I agree this may be confusing but this is it.
i was able to import my charcter no prob, however in the Daz Setup tab, the Rigging section/dropdown has no options there. It used to say things like "Convert to MHX" but it's just nothing now...not sure what I may have done wrong. I installed the MHX Runtime zip as well and have it active in my Blender Addons preferfeences, and the MHX tab is in my UI next to the Daz Setup tab.
answering my own question...looks like i installed the deelopment version of daz importer instead of the stable version. I also mde sure to check the rigging box in the Blender add-ons preferences section under Daz importer. That fixed it.