Roman Doric Ornamental Temple kit made of glass?

PitmaticPitmatic Posts: 898
edited June 4 in The Commons

Hi I know this is an old product  https://www.daz3d.com/roman-doric-ornamental-temple-kit but surely it should not be made of glass?

 

 

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Post edited by Pitmatic on

Comments

  • GordigGordig Posts: 10,051

    I'm loading it into DS to see for myself, but presumably the shader uses some setting that Iray doesn't know how to interpret.

  • GordigGordig Posts: 10,051
    edited June 4

    "Refraction active" is the parameter you're looking for. Somewhat surprisingly, just slapping Iray Uber on it didn't solve that particular problem. I guess the conversion to Uber works TOO well, and you have to turn refraction weight down. Fortunately, this set is mostly instances, so you don't have to worry about changing that many surfaces.

    Post edited by Gordig on
  • PitmaticPitmatic Posts: 898

    Thank you @Gordig! everyday is a school day :)

  • FirstBastionFirstBastion Posts: 7,760

    Though an all  glass temple mixed into some volumetric clouds could be a interesting rendered location for mount Olympus. 

  • richardandtracyrichardandtracy Posts: 5,663

    I went one small step further & imagined the glass temple having a volumetric cloud shader instead of glass. Suddenly it starts to look very surreal...

    Regards,

    Richard

  • LeatherGryphonLeatherGryphon Posts: 11,505
    edited June 4

    Perhaps It's transparent aluminum?wink  Or a rare, colorless form of obsidian?cool  Or perhaps it's a photo taken in X-Ray light?enlightened

    Post edited by LeatherGryphon on
  • Richard HaseltineRichard Haseltine Posts: 100,804

    Gordig said:

    "Refraction active" is the parameter you're looking for. Somewhat surprisingly, just slapping Iray Uber on it didn't solve that particular problem. I guess the conversion to Uber works TOO well, and you have to turn refraction weight down. Fortunately, this set is mostly instances, so you don't have to worry about changing that many surfaces.

    DS just slaps the Iray Uber shader on at render time anyway, so it is unsurprising that doing so manually produced the same result. Presumably it's just a quirk of the 3delight shaders.

  • PitmaticPitmatic Posts: 898

    I think slaps is going to be my word of the day :)

     

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