How to export avatar with the effectivness of I adjust in surface.

I created an avatar with wet skins and droplets by adjust some value in plane of surface.  and I'd like use it in unity, but when i export the avatar to unity, it haven't got any effective of wet skins and droplets. I don't know how to slove this question. 

It might be easy question but I am still new one for Daz, if  you konw please teach me.

except that i have try to bake the texture in plane of surface but each time i finished bake the surface become whole black. it is somthing wrong if you konw please tell me

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,747

    Things like wet skins use overlays, either in the shader on tne skin or in an extra layer of mesh (a Geometry Shell) around the model. Those don't export to Unity, as far as I know, though you may be able to rebuild them around the base figure export.

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