Export figure without geografts
bluejaunte
Posts: 1,901
Been wondering this a while. Is there a way to export a figure without geografts via script? Because it normally exports with geografts and then after sculpting on the figure the import fails with the vertex mismatch error. Highly inconvenient.
Comments
GeoGrafts are fitted to the base figure, so if you get the figure's followers and then set their follow target to null that will ungraft them. Looking at the docs you might even be able to check just grafts, if I am reading correctly
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/figure_dz#a_1ae9271b690dd625911bbd573050fa2b84
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/figure_dz#a_1ad200ea3b133abcdbed02bcc5f651c875
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/skeleton_dz#a_1a087bd6e984e3851906f64293f984a47e
Thanks Richard, gonna have to look into this. Sounds like that would also ungraft them in Daz Studio, not just the export, right? So ungraft them, export, regraft?
There's another annoying issue when you delete grafts before export, then undo. If there are geoshells, they are now showing white where geografts are and you have to set the checkboxes in the "Geoshell" section again. IMO there should just be an option to export without geografts that would circumvent all that.